Whiteout Survival Alliance Mobilization
Alliance Mobilization rewards Whiteout Survival Chiefs for completing accepted missions that add points to both personal and alliance scores. Choose tasks around resources and upgrades you already plan to use, then reserve the daily double-point exclusive mission for a task you can finish. Attempts, task timers and staying in your participating alliance matter as much as the points on the board. Checked in November 2026.
Attempts and Event Schedule
Alliance Mobilization lasts 6 days and returns every 4 weeks in the regular schedule. The listed active period is Monday through Saturday, with rewards tallied at Sunday 00:00 UTC. Younger States can follow a different early rotation, so check the current calendar before saving resources for a particular week. The events overview helps separate mission events from scheduled combat.
Chiefs need Furnace level 10. Check the alliance entry panel for the required roster size, especially if membership sits at the eligibility boundary. Once participating, you can hold 1 active mission at a time and start with 9 base acceptances. An acceptance is a commitment to a task, not an unlimited opportunity to browse by trial and error.
Tasks List and Points
The task list below shows base points before exclusive mission multipliers. Match the exact task wording on your board: a specific Speedup category is different from any Speedup, and using hero-specific shards is different from using general shards. The listed tasks cover gathering, troop training, hunts, equipment, Fire Crystal progress and other account upgrades; the current board determines which you can accept.
| Task group | Mission target | Base points |
|---|---|---|
| Gather resources | Gather 10M | 30 |
| Gather resources | Gather 15M | 55 |
| Gather resources | Gather 20M | 70 |
| Gather resources | Gather 25M | 80 |
| Gather resources | Gather 30M | 100 |
| Train troops | Train 15K power | 70 |
| Train troops | Train 30K power | 120 |
| Train troops | Train 120K power | 430 |
| Use speedups | 900m construction / research / training / learning | 110 |
| Use speedups | 1800m any speedup | 160 |
| Use speedups | 1800m construction / research / training / learning | 180 |
| Use speedups | 3600m any speedup | 270 |
| Use speedups | 3600m construction / research / training / learning | 300 |
| Use speedups | 7200m any speedup | 400 |
| Use speedups | 7200m construction / research / training / learning | 450 |
| Killing beasts | Defeat 5 beasts | 20 |
| Killing beasts | Defeat 15 beasts | 45 |
| Killing beasts | Defeat 20 beasts | 60 |
| Killing beasts | Defeat 30 beasts | 110 |
| Killing beasts | Defeat 5 Polar Terrors | 80 |
| Killing beasts | Defeat 10 Polar Terrors | 160 |
| Use Gems | Use 5K Gems | 100 |
| Use Gems | Use 10K Gems | 200 |
| Use Gems | Use 15K Gems | 270 |
| Use Gems | Use 30K Gems | 400 |
| Use Gems | Use 50K Gems | 670 |
| Essence Stones | Use 20 Hero Gear Essence Stones | 400 |
| Essence Stones | Use 35 Hero Gear Essence Stones | 550 |
| Chief Gear | Raise max Chief Gear score by 3000 | 200 |
| Chief Gear | Raise max Chief Gear score by 6000 | 350 |
| Chief Gear Charms | Increase score by 600 | 75 |
| Chief Gear Charms | Increase score by 1200 | 150 |
| Chief Gear Charms | Increase score by 2500 | 300 |
| Chief Gear Charms | Increase score by 4900 | 440 |
| Mythic shards (not general) | Use 10 Mythic shards | 100 |
| Mythic shards (not general) | Use 30 Mythic shards | 300 |
| Mythic shards (not general) | Use 68 Mythic shards | 490 |
| Fire Crystal Points | Get 2500 Fire Crystal Points | 720 |
| Fire Crystal Points | Get 1500 Fire Crystal Points | 600 |
| Fire Crystal Points | Get 1200 Fire Crystal Points | 570 |
| Fire Crystal Points | Get 750 Fire Crystal Points | 440 |
| Fire Crystal building upgrades | Get 150 Fire Crystal Points | 450 |
| Fire Crystal building upgrades | Get 100 Fire Crystal Points | 400 |
| Fire Crystal building upgrades | Get 80 Fire Crystal Points | 380 |
| Fire Crystal building upgrades | Get 50 Fire Crystal Points | 290 |
| Top-up Points | Obtain 50000 Top-up Points | 1,050 |
| Top-up Points | Obtain 25000 Top-up Points | 750 |
| Top-up Points | Obtain 12500 Top-up Points | 500 |
| Top-up Points | Obtain 7500 Top-up Points | 380 |
| Pet Items | Use 10 Advanced Wild Marks | 610 |
| Pet Items | Pet Advancement score increase by 6800 | 440 |
| Pet Items | Use 5 Advanced Wild Marks | 400 |
| Pet Items | Pet Advancement score increase by 3500 | 300 |
| Expert Items | Use any 35 Expert Sigils | 490 |
| Expert Items | Use 3600 Book of Knowledge | 450 |
| Expert Items | Use any 15 Expert Sigils | 300 |
| Expert Items | Use 1800 Book of Knowledge | 300 |
| Expert Items | Use any 5 Expert Sigils | 100 |
Read the required action as carefully as the score. Gathering needs a resource plan and available marches; training needs the relevant queues and supplies; equipment tasks need materials you can afford to use. Compare the troop training guide with a training task before spending your saved items. A high point value only helps when its target fits your account and remaining time.
Guides recommend accepting a matching mission before making a purchase you had already planned. Use the same order for other spending tasks: inspect the mission, accept it, then carry out the required action. Do not let a task create a purchase you did not want, and do not assume earlier spending will count toward a mission you take afterward.
Exclusive Mission Bonuses
The first exclusive mission completed each day pays 200% of base points. Later exclusive completions pay 120%. Plan the daily double around a substantial task that fits your supplies. A small task can be easy to finish, but using the day's higher multiplier on it leaves the more expensive planned upgrade at the lower rate.
The listed board has 2 exclusive slots and allows up to 4 exclusive completions per day. A Custom Mission Voucher can select an exclusive mission rather than waiting for the desired task to appear. Check the chosen mission's target before using your materials; the voucher chooses the assignment, while you still need to complete its objective.
Consider upgrades you already intend to make in Hero Gear or Chief Gear before spending rare materials. Guides recommend refreshing weak exclusive offers and aiming for a valuable daily double that you can actually finish. Keep enough time for the mission itself instead of treating the multiplier as a reason to accept an unrealistic target.
The video shows the Alliance Mobilization mission board, how attempts and exclusive missions work and which missions are worth taking.
Refresh Rules and Costs
Unaccepted exclusive missions can be refreshed. The listed free refresh waits are 2 or 5 minutes, with an optional instant refresh costing 500 Gems. Waiting is a practical choice when the event still has time: a weak offer does not need to consume either an acceptance or an instant-refresh payment.
R4 and R5 can refresh unaccepted Open Missions. The listed public refresh wait is 30 minutes, so coordinate board cleanup rather than assuming every member can replace a shared task. Mission timers run between 24 and 48 hours; read the exact timer on the task before accepting it near the end of the event.
Additional attempts have a daily purchase sequence. The table lists the Gem cost at each purchase position, including the first free position. Decide how many extra tasks you can finish before buying access to them. Paying for attempts without enough supplies or remaining time does not add points by itself.
| Daily additional attempt | Gem cost |
|---|---|
| 1 | 0 |
| 2 | 50 |
| 3 | 50 |
| 4 | 50 |
| 5 | 200 |
| 6 | 200 |
| 7 | 200 |
| 8 | 1,000 |
| 9 | 1,000 |
| 10 | 1,000 |
Leagues and Shared Rewards
The leagues are Rookie, Junior, Senior, Elite, Legendary. Alliance milestones and rankings form shared reward tracks alongside personal milestones and personal ranking. Alliance Monuments add another reward path. The listed Legendary milestone track reaches 27 levels at 120,000 Alliance Points, giving a developed alliance a longer shared target.
Promotion needs both a qualifying rank and alliance milestone 8. Read the league panel for the current promotion places, particularly in Rookie, where the eligible rank can differ. The bottom three alliances in eligible leagues are demoted. Treat the promotion condition as a combined goal, since a favorable position alone does not complete a missing milestone requirement.
| League | Listed gathering speed bonus |
|---|---|
| Junior | 3% |
| Senior | 5% |
| Elite | 7% |
| Legendary | 10% |
Officers can plan contributions around members' available tasks rather than asking everyone to spend the same items. A gathering task and a gear upgrade can both contribute to the common score even when their resource costs differ greatly. Compare the alliance target with realistic completions during the remaining days before deciding whether another paid attempt is useful.
Plan Your Mission Budget
Start by separating routine actions from rare-item spending. Guides recommend choosing missions that fit planned upgrades and keeping the daily higher multiplier for an achievable exclusive task. Include the task timer, acceptance cost and refresh wait in that choice. A mission with fewer points can be the better use of an attempt when the alternative would block the board until the event ends.
Coordinate with alliance leadership when the shared score is near a milestone or promotion place. Tell officers which tasks you can finish rather than promising an upgrade that depends on unavailable materials. This lets the alliance plan around actual completions and avoids turning a close leaderboard into pressure for unplanned spending.
Mobilization Questions
Does abandoning a mission return my attempt?
No. An accepted mission uses an attempt even if you abandon it. Alliance Mobilization starts with 9 base acceptances, so inspect the target and timer before taking a task. Refresh an unwanted exclusive mission while it remains unaccepted instead of accepting it just to remove it from your board.
Can I select an exclusive mission with a voucher?
A Custom Mission Voucher lets you choose an exclusive mission. The listed allowance includes 2 free vouchers per event and up to 4 uses per day. Choose a task you can complete, because selecting it does not replace its requirements or turn every exclusive mission into the daily double-point completion.
What happens to an unfinished voucher mission?
A Custom Mission Voucher is mailed back if the event ends before you complete its exclusive mission. That refund rule concerns the voucher, rather than a completed task payout. With 1 active mission at a time, accepting a long task late in the event still needs careful planning around its remaining time.
How are tied alliance scores ranked?
The alliance that reaches the tied score earlier ranks higher. This gives timely completed missions value beyond the total on the board. Coordinate finished tasks with your alliance when a close rank matters, and keep the Sunday 00:00 UTC tally in mind before leaving or making a last-minute membership change.
Can a new alliance qualify without recent activity?
The listed activity condition requires at least one member to sign in during the week before Alliance Mobilization. Chiefs also need Furnace level 10. Check the alliance eligibility notice for its member requirement: the entry panel determines whether a roster at the boundary is ready to participate in that event.
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