Whiteout Survival Chief Gear
Whiteout Survival Chief Gear opens at Furnace level 22 and has 6 pieces that add Attack and Defense to specific troop classes. Upgrades consume Hardened Alloy, Polishing Solution, Design Plans and, later, Lunar Amber, while matching qualities activate set bonuses. Plan the next class pair and matching set together before spending. Checked in November 2026.
Six Pieces and Troop Bonuses
Each Chief Gear piece supports one troop type, and each type has a pair of pieces. The item bonuses are Attack and Defense for that class. Pick a piece by the troops it affects rather than by how the accessory looks; the Watch supports Lancers, while the Ring supports Marksmen.
| Piece | Troop class | Bonuses | Early item name |
|---|---|---|---|
| Cap | Lancer | Attack and Defense | Crude Cap |
| Watch | Lancer | Attack and Defense | Crude Watch |
| Coat | Infantry | Attack and Defense | Crude Coat |
| Pants | Infantry | Attack and Defense | Crude Pants |
| Ring | Marksman | Attack and Defense | Crude Ring |
| Weapon | Marksman | Attack and Defense | Crude Shortstaff |
For the troop roles behind those choices, use Infantry, Lancers and Marksmen. The shared counters and tier progression are explained under troops. A Chief Gear choice strengthens the class you send; the class composition of a march still depends on the battle.
Ordinary piece bonuses and matching-set bonuses have different scopes. Your Coat's class bonus supports Infantry, while a qualifying set can affect all troop types. Keep both gains in view when comparing an isolated high-level piece with a more even collection of equipment.
Chief Gear Upgrade Chart
Read each row as the material payment to reach its target on one piece. The early rows below move through Uncommon, Rare and Epic, including their stars and tiers. A dash means that material is not listed for that step. It does not mean that an empty cell should be replaced with the cost from the previous row.
| Target | Hardened Alloy | Polishing Solution | Design Plans | Lunar Amber |
|---|---|---|---|---|
| Uncommon 0-star | 1,500 | 15 | - | - |
| Uncommon 1-star | 3,800 | 40 | - | - |
| Rare 0-star | 7,000 | 70 | - | - |
| Rare 1-star | 9,700 | 95 | - | - |
| Rare 2-star | - | - | 45 | - |
| Rare 3-star | - | - | 50 | - |
| Epic 0-star | - | - | 60 | - |
| Epic 1-star | - | - | 70 | - |
| Epic 2-star | 6,500 | 65 | 40 | - |
| Epic 3-star | 8,000 | 80 | 50 | - |
| Epic T1 0-star | 10,000 | 95 | 60 | - |
| Epic T1 1-star | 11,000 | 110 | 70 | - |
| Epic T1 2-star | 13,000 | 130 | 85 | - |
| Epic T1 3-star | 15,000 | 160 | 100 | - |
Design Plans start at Rare 2-star. That transition changes the material mix: it is not simply a larger Alloy and Solution payment. Later Epic rows use several materials together. Compare every material column when deciding what to save, because the next star can change which resource blocks progress.
For upper qualities, identify Gold and Red by color and by their material requirements. Gold may be called Mythic or Legendary, and Red may be called Legendary or Mythic. Match your equipment's color, tier, star and stage to the row before spending; a quality name alone can point you to the wrong part of an upgrade chart.
Show Gold and Red stage costs
| Target | Stage | Hardened Alloy | Polishing Solution | Design Plans | Lunar Amber |
|---|---|---|---|---|---|
| Gold (Mythic or Legendary) 0-star | 0 | 22,000 | 220 | 40 | - |
| Gold (Mythic or Legendary) 1-star | 0 | 23,000 | 230 | 40 | - |
| Gold (Mythic or Legendary) 2-star | 0 | 25,000 | 250 | 45 | - |
| Gold (Mythic or Legendary) 3-star | 0 | 26,000 | 260 | 45 | - |
| Gold (Mythic or Legendary) T1 0-star | 0 | 28,000 | 280 | 45 | - |
| Gold (Mythic or Legendary) T1 1-star | 0 | 30,000 | 300 | 55 | - |
| Gold (Mythic or Legendary) T1 2-star | 0 | 32,000 | 320 | 55 | - |
| Gold (Mythic or Legendary) T1 3-star | 0 | 35,000 | 340 | 55 | - |
| Gold (Mythic or Legendary) T2 0-star | 0 | 38,000 | 360 or 390 | 55 | - |
| Gold (Mythic or Legendary) T2 1-star | 0 | 43,000 | 430 | 75 | - |
| Gold (Mythic or Legendary) T2 2-star | 0 | 45,000 | 460 | 80 | - |
| Gold (Mythic or Legendary) T2 3-star | 0 | 48,000 | 500 | 85 | - |
| Gold (Mythic or Legendary) T2 3-star | 1 | 12,500 | 132 | 21 | 2 |
| Gold (Mythic or Legendary) T2 3-star | 2 | 12,500 | 132 | 21 | 2 |
| Gold (Mythic or Legendary) T2 3-star | 3 | 12,500 | 132 | 21 | 2 |
| Red (Legendary or Mythic) 0-star | 0 | 12,500 | 134 | 22 | 4 |
| Red (Legendary or Mythic) 0-star | 1 | 13,000 | 140 | 22 | 2 |
| Red (Legendary or Mythic) 0-star | 2 | 13,000 | 140 | 22 | 2 |
| Red (Legendary or Mythic) 0-star | 3 | 13,000 | 140 | 22 | 2 |
| Red (Legendary or Mythic) 1-star | 0 | 13,000 | 140 | 24 | 4 |
| Red (Legendary or Mythic) 1-star | 1 | 13,500 | 147 | 23 | 2 |
| Red (Legendary or Mythic) 1-star | 2 | 13,500 | 147 | 23 | 2 |
| Red (Legendary or Mythic) 1-star | 3 | 13,500 | 147 | 23 | 2 |
| Red (Legendary or Mythic) 2-star | 0 | 13,500 | 149 | 26 | 4 |
| Red (Legendary or Mythic) 2-star | 1 | 14,000 | 155 | 25 | 2 |
| Red (Legendary or Mythic) 2-star | 2 | 14,000 | 155 | 25 | 2 |
| Red (Legendary or Mythic) 2-star | 3 | 14,000 | 155 | 25 | 2 |
| Red (Legendary or Mythic) 3-star | 0 | 14,000 | 155 | 25 | 4 |
| Red (Legendary or Mythic) 3-star | 1 | 14,750 | 167 | 27 | 3 |
| Red (Legendary or Mythic) 3-star | 2 | 14,750 | 167 | 27 | 3 |
| Red (Legendary or Mythic) 3-star | 3 | 14,750 | 167 | 27 | 3 |
| Red (Legendary or Mythic) T1 0-star | 0 | 14,750 | 169 | 29 | 6 |
| Red (Legendary or Mythic) T1 0-star | 1 | 15,250 | 175 | 28 | 3 |
| Red (Legendary or Mythic) T1 0-star | 2 | 15,250 | 175 | 28 | 3 |
| Red (Legendary or Mythic) T1 0-star | 3 | 15,250 | 175 | 28 | 3 |
| Red (Legendary or Mythic) T1 1-star | 0 | 15,250 | 175 | 31 | 6 |
| Red (Legendary or Mythic) T1 1-star | 1 | 15,750 | 182 | 30 | 3 |
| Red (Legendary or Mythic) T1 1-star | 2 | 15,750 | 182 | 30 | 3 |
| Red (Legendary or Mythic) T1 1-star | 3 | 15,750 | 182 | 30 | 3 |
| Red (Legendary or Mythic) T1 2-star | 0 | 15,750 | 184 | 30 | 6 |
| Red (Legendary or Mythic) T1 2-star | 1 | 16,250 | 190 | 31 | 3 |
| Red (Legendary or Mythic) T1 2-star | 2 | 16,250 | 190 | 31 | 3 |
| Red (Legendary or Mythic) T1 2-star | 3 | 16,250 | 190 | 31 | 3 |
| Red (Legendary or Mythic) T1 3-star | 0 | 16,250 | 190 | 32 | 6 |
| Red (Legendary or Mythic) T1 3-star | 1 | 17,000 | 202 | 33 | 5 |
| Red (Legendary or Mythic) T1 3-star | 2 | 17,000 | 202 | 33 | 5 |
| Red (Legendary or Mythic) T1 3-star | 3 | 17,000 | 202 | 33 | 5 |
| Red (Legendary or Mythic) T2 0-star | 0 | 17,000 | 204 | 36 | 5 |
| Red (Legendary or Mythic) T2 0-star | 1 | 17,500 | 210 | 35 | 5 |
| Red (Legendary or Mythic) T2 0-star | 2 | 17,500 | 210 | 35 | 5 |
| Red (Legendary or Mythic) T2 0-star | 3 | 17,500 | 210 | 35 | 5 |
| Red (Legendary or Mythic) T2 1-star | 0 | 17,500 | 210 | 35 | 5 |
| Red (Legendary or Mythic) T2 1-star | 1 | 18,000 | 217 | 36 | 5 |
| Red (Legendary or Mythic) T2 1-star | 2 | 18,000 | 217 | 36 | 5 |
| Red (Legendary or Mythic) T2 1-star | 3 | 18,000 | 217 | 36 | 5 |
| Red (Legendary or Mythic) T2 2-star | 0 | 18,000 | 219 | 37 | 5 |
| Red (Legendary or Mythic) T2 2-star | 1 | 18,500 | 225 | 37 | 5 |
| Red (Legendary or Mythic) T2 2-star | 2 | 18,500 | 225 | 37 | 5 |
| Red (Legendary or Mythic) T2 2-star | 3 | 18,500 | 225 | 37 | 5 |
| Red (Legendary or Mythic) T2 3-star | 0 | 18,500 | 225 | 39 | 5 |
| Red (Legendary or Mythic) T2 3-star | 1 | 19,250 | 237 | 40 | 6 |
| Red (Legendary or Mythic) T2 3-star | 2 | 19,250 | 237 | 40 | 6 |
| Red (Legendary or Mythic) T2 3-star | 3 | 19,250 | 237 | 40 | 6 |
| Red (Legendary or Mythic) T3 0-star | 0 | 19,250 | 239 | 40 | 7 |
| Red (Legendary or Mythic) T3 0-star | 1 | 20,000 | 247 | 41 | 6 |
| Red (Legendary or Mythic) T3 0-star | 2 | 20,000 | 247 | 41 | 6 |
| Red (Legendary or Mythic) T3 0-star | 3 | 20,000 | 247 | 41 | 6 |
| Red (Legendary or Mythic) T3 1-star | 0 | 20,000 | 249 | 42 | 7 |
| Red (Legendary or Mythic) T3 1-star | 1 | 20,750 | 257 | 42 | 6 |
| Red (Legendary or Mythic) T3 1-star | 2 | 20,750 | 257 | 42 | 6 |
| Red (Legendary or Mythic) T3 1-star | 3 | 20,750 | 257 | 42 | 6 |
| Red (Legendary or Mythic) T3 2-star | 0 | 20,750 | 259 | 44 | 7 |
| Red (Legendary or Mythic) T3 2-star | 1 | 21,500 | 267 | 45 | 6 |
| Red (Legendary or Mythic) T3 2-star | 2 | 21,500 | 267 | 45 | 6 |
| Red (Legendary or Mythic) T3 2-star | 3 | 21,500 | 267 | 45 | 6 |
| Red (Legendary or Mythic) T3 3-star | 0 | 21,500 | 269 | 45 | 7 |
| Red (Legendary or Mythic) T3 3-star | 1 | 24,000 | 300 | 50 | 8 |
| Red (Legendary or Mythic) T3 3-star | 2 | 24,000 | 300 | 50 | 8 |
| Red (Legendary or Mythic) T3 3-star | 3 | 24,000 | 300 | 50 | 8 |
| Red (Legendary or Mythic) T3 3-star | 4 | 24,000 | 300 | 50 | 8 |
| Red (Legendary or Mythic) T4 0-star | 0 | 24,000 | 300 | 50 | 8 |
| Red (Legendary or Mythic) T4 0-star | 1 | 28,000 | 330 | 55 | 8 |
| Red (Legendary or Mythic) T4 0-star | 2 | 28,000 | 330 | 55 | 8 |
| Red (Legendary or Mythic) T4 0-star | 3 | 28,000 | 330 | 55 | 8 |
| Red (Legendary or Mythic) T4 0-star | 4 | 28,000 | 330 | 55 | 8 |
| Red (Legendary or Mythic) T4 1-star | 0 | 28,000 | 330 | 55 | 8 |
| Red (Legendary or Mythic) T4 1-star | 1 | 32,000 | 360 | 60 | 8 |
| Red (Legendary or Mythic) T4 1-star | 2 | 32,000 | 360 | 60 | 8 |
| Red (Legendary or Mythic) T4 1-star | 3 | 32,000 | 360 | 60 | 8 |
| Red (Legendary or Mythic) T4 1-star | 4 | 32,000 | 360 | 60 | 8 |
| Red (Legendary or Mythic) T4 2-star | 0 | 32,000 | 360 | 60 | 8 |
| Red (Legendary or Mythic) T4 2-star | 1 | 36,000 | 390 | 65 | 8 |
| Red (Legendary or Mythic) T4 2-star | 2 | 36,000 | 390 | 65 | 8 |
| Red (Legendary or Mythic) T4 2-star | 3 | 36,000 | 390 | 65 | 8 |
| Red (Legendary or Mythic) T4 2-star | 4 | 36,000 | 390 | 65 | 8 |
| Red (Legendary or Mythic) T4 3-star | 0 | 36,000 | 390 | 65 | 8 |
| Red (Legendary or Mythic) T4 3-star | 1 | 40,000 | 420 | 70 | 12 |
| Red (Legendary or Mythic) T4 3-star | 2 | 40,000 | 420 | 70 | 12 |
| Red (Legendary or Mythic) T4 3-star | 3 | 40,000 | 420 | 70 | 12 |
| Red (Legendary or Mythic) T4 3-star | 4 | 40,000 | 420 | 70 | 12 |
| Red (Legendary or Mythic) T5 0-star | 0 | 40,000 | 420 | 70 | 12 |
| Red (Legendary or Mythic) T5 0-star | 1 | 44,000 | 450 | 75 | 12 |
| Red (Legendary or Mythic) T5 0-star | 2 | 44,000 | 450 | 75 | 12 |
| Red (Legendary or Mythic) T5 0-star | 3 | 44,000 | 450 | 75 | 12 |
| Red (Legendary or Mythic) T5 0-star | 4 | 44,000 | 450 | 75 | 12 |
| Red (Legendary or Mythic) T5 1-star | 0 | 44,000 | 450 | 75 | 12 |
| Red (Legendary or Mythic) T5 1-star | 1 | 48,000 | 480 | 80 | 12 |
| Red (Legendary or Mythic) T5 1-star | 2 | 48,000 | 480 | 80 | 12 |
| Red (Legendary or Mythic) T5 1-star | 3 | 48,000 | 480 | 80 | 12 |
| Red (Legendary or Mythic) T5 1-star | 4 | 48,000 | 480 | 80 | 12 |
| Red (Legendary or Mythic) T5 2-star | 0 | 48,000 | 480 | 80 | 12 |
| Red (Legendary or Mythic) T5 2-star | 1 | 52,000 | 510 | 85 | 12 |
| Red (Legendary or Mythic) T5 2-star | 2 | 52,000 | 510 | 85 | 12 |
| Red (Legendary or Mythic) T5 2-star | 3 | 52,000 | 510 | 85 | 12 |
| Red (Legendary or Mythic) T5 2-star | 4 | 52,000 | 510 | 85 | 12 |
| Red (Legendary or Mythic) T5 3-star | 0 | 52,000 | 510 | 85 | 12 |
| Red (Legendary or Mythic) T5 3-star | 1 | 56,000 | 540 | 90 | 16 |
| Red (Legendary or Mythic) T5 3-star | 2 | 56,000 | 540 | 90 | 16 |
| Red (Legendary or Mythic) T5 3-star | 3 | 56,000 | 540 | 90 | 16 |
| Red (Legendary or Mythic) T5 3-star | 4 | 56,000 | 540 | 90 | 16 |
| Red (Legendary or Mythic) T6 0-star | 0 | 56,000 | 540 | 90 | 16 |
| Red (Legendary or Mythic) T6 0-star | 1 | 60,000 | 570 | 95 | 16 |
| Red (Legendary or Mythic) T6 0-star | 2 | 60,000 | 570 | 95 | 16 |
| Red (Legendary or Mythic) T6 0-star | 3 | 60,000 | 570 | 95 | 16 |
| Red (Legendary or Mythic) T6 0-star | 4 | 60,000 | 570 | 95 | 16 |
| Red (Legendary or Mythic) T6 1-star | 0 | 60,000 | 570 | 95 | 16 |
| Red (Legendary or Mythic) T6 1-star | 1 | 64,000 | 600 | 100 | 16 |
| Red (Legendary or Mythic) T6 1-star | 2 | 64,000 | 600 | 100 | 16 |
| Red (Legendary or Mythic) T6 1-star | 3 | 64,000 | 600 | 100 | 16 |
| Red (Legendary or Mythic) T6 1-star | 4 | 64,000 | 600 | 100 | 16 |
| Red (Legendary or Mythic) T6 2-star | 0 | 64,000 | 600 | 100 | 16 |
| Red (Legendary or Mythic) T6 2-star | 1 | 68,000 | 630 | 105 | 16 |
| Red (Legendary or Mythic) T6 2-star | 2 | 68,000 | 630 | 105 | 16 |
| Red (Legendary or Mythic) T6 2-star | 3 | 68,000 | 630 | 105 | 16 |
| Red (Legendary or Mythic) T6 2-star | 4 | 68,000 | 630 | 105 | 16 |
| Red (Legendary or Mythic) T6 3-star | 0 | 68,000 | 630 | 105 | 16 |
Stage rows are individual payments, not whole-star totals. At Gold T2 with no stars, allow between 360 and 390 Polishing Solution and check the amount displayed on your item. For staged progression, total only the rows between the stage you currently own and the target you want. Adding a whole-star estimate on top of those stages would count the same progress twice.
Matching Set Bonuses
A matching quality set of 3 pieces grants Defense to all troop types. A qualifying set of 6 pieces grants Attack to all troop types. Look at the active set panel as well as the next item's individual stat gain when planning a quality transition.
Guides recommend keeping the major quality of the pieces reasonably close while working toward these sets. Before buying one expensive upgrade, compare it with finishing the pieces that would reach the next matching threshold. That comparison gives you a specific decision: the individual gain now, or the materials needed to complete the set target.
Star and stage progress still matters within a quality, but the set requirement is about matching quality. Do not infer an extra bonus merely because several displayed numbers look similar. Chief Charms use another progression system and do not create an additional Attack or Defense bonus for being evenly leveled.
The video shows the Chief Profile with its six gear pieces, the upgrade materials and the exchange shop, and the order to upgrade the pieces in.
Upgrade Materials and Exchange
Hardened Alloy and Polishing Solution fund early upgrades, Design Plans enter during Rare progression, and Lunar Amber joins the higher-quality requirements. Keep the materials in separate budget lines. Excess Alloy cannot directly fill a missing Design Plan requirement unless an available exchange converts it into what the upgrade needs.
- Hardened Alloy sources include Polar Terror, Beasts, Crazy Joe, Alliance Championship Shop.
- Polishing Solution sources include Crazy Joe, Frostfire Mine, Alliance Championship Shop.
- Lunar Amber sources include Enhancement Material Exchange and Packs.
The Crazy Joe event is useful to consider when planning Alloy and Solution income. Check the rewards and shops you can currently access, then compare the expected materials with the next upgrade row. Avoid treating a list of possible sources as a promise that every activity awards every material each time.
Enhancement Material Exchange becomes available after 1 Gold piece reaches T2 3-star, labeled Mythic or Legendary according to the quality naming in use. One listed conversion trades 10 Design Plans for 1 Lunar Amber. Check the offer's remaining limit before relying on repeat conversions.
Guides recommend calculating the full next target before converting Design Plans. The exchange can solve an immediate shortage, but the Plans you give up may also be required by the same equipment's next upgrade. Compare your inventory after the conversion with every required column, not just the Amber column you are trying to fill.
Priority for Your Army
For a balanced account, guides recommend Infantry first, Marksman second and Lancer third while keeping the major qualities close. Start by comparing Coat and Pants with Ring and Weapon, then Cap and Watch. This is a planning order for a balanced army, so adapt it to the class and event you are building toward.
Use the formation guide to see how much of each class an activity uses. A player who sends a particular class heavily should review that class's gear rather than follow an order without looking at the march. Likewise, compare the next set threshold before putting every saved material into the first-priority pair.
Compare the inventory against a concrete target row for each candidate piece. A pair that needs mostly Design Plans competes for a different balance of materials from a pair still using early Alloy and Solution payments. That comparison can reveal an affordable improvement while you keep saving the resource needed by your larger target.
Chief Charms and Charm Mine
Chief Charms open at Furnace 25. Each piece has 3 Charm positions, giving 18 across the set. Charms improve Health and Lethality for the troop type associated with their Chief Gear slot, using Charm Guide, Charm Design, Charm Secrets as progression materials.
Charm Mine is a Labyrinth zone governed by Chief Charm stats. Use the Labyrinth overview for its schedule. The dedicated Chief Charms page covers Charm upgrade costs and progression limits, so you can budget those materials separately from the Alloy, Solution, Plans and Amber used for the equipment itself.
Frequently Asked Questions
What is the cost of starting all six pieces?
Using the first Uncommon row for each of the 6 slots gives a starting budget of 9,000 Hardened Alloy and 90 Polishing Solution. This is the first payment on every piece, not a budget for later stars. Subtract the pieces you already own before treating that total as your remaining shopping list.
Does Chief Gear replace Hero Gear?
Keep separate budgets for the two equipment systems. Chief Gear has 6 pieces and uses materials such as Hardened Alloy and Design Plans. Hero Gear occupies equipment slots on heroes and advances through Enhancement and Mastery Forging. Improving one system does not pay the other system's material requirements, so inspect the correct equipment screen before saving for an upgrade.
Are Chief Charms limited to level 16?
Available Charm progression depends on the state, and later progression includes levels beyond that older ceiling. Follow the highest target displayed on your Charm screen. Charms open at Furnace 25 and have 18 positions across the equipment set. The Chief Charms page covers their material schedule separately from the Chief Gear chart.
Should I save upgrades for an event?
Guides recommend performing an upgrade during a matching scoring window when practical. Read the current task wording before spending Hardened Alloy, Polishing Solution or Design Plans. A material conversion and an equipment upgrade are different actions, so do not assume exchanging materials alone will satisfy a task that asks you to improve Chief Gear.
Is Chief Gear the same as Gear Forge?
Gear Forge is a Labyrinth zone governed by Chief Gear stats, where heroes cannot deploy. It is not the city building used to upgrade Hero Gear. Open the Chief equipment interface for your upgrade, and use the Labyrinth schedule for the zone. Charm Mine is another zone with a different equipment-stat restriction.
Read Next
Develop individual heroes with Hero Gear, plan the later gates under Mithril, or compare account progression with the Furnace guide.