Whiteout Survival Chief Charms

Published: 2026-11-09

Chief Charms are upgradeable gear slots that raise your Health and Lethality, and they unlock when your Furnace reaches level 25. Each charm level costs Charm Guides and Charm Designs, and from level 12 also Charm Secrets: a charm at level 16 gives +100% and needs 5,035 Guides and 5,150 Designs in total. The tables below show the stats and materials for every level. Checked in November 2026.

Whiteout Survival Chief Gear screen with six gear pieces around the Chief, Infantry Lethality and Health bonuses of +16%, the Upgrade Cost and the Charm Upgrades tab

What Chief Charms Do

A Chief Charm is an upgrade that sits in a slot on a Chief Gear piece. Every Chief Gear piece has 3 slots, so a full set holds 18 charms. Each charm raises two stats, Health and Lethality, by the same percentage, so one number in the table below covers both. The Chief Gear guide covers the gear pieces the charms are fitted to.

The system opens when your Furnace reaches level 25. Before then the slots are locked, and the game shows the Furnace requirement in the window. The Furnace guide lists what else each Furnace level opens. A charm needs its gear piece to be enhanced first, and the charm window tells you when the gear must be raised.

Chief Charm Levels

The table lists what it costs to go from the previous level to each level, with every step of that level included, and what the charm gives once it is there. The running total is what a single charm has consumed by that level.

LevelHealth and LethalityCharm GuidesCharm DesignsCharm SecretsTotal GuidesTotal DesignsTotal Secrets
1+9%55-55-
2+12%4015-4520-
3+16%6040-10560-
4+19%80100-185160-
5+25%100200-285360-
6+30%120300-405660-
7+35%140400-5451,060-
8+40%200400-7451,460-
9+45%300400-1,0451,860-
10+50%420420-1,4652,280-
11+55%560420-2,0252,700-
12+64%580450152,6053,15015
13+73%580450303,1853,60045
14+82%600500453,7854,10090
15+91%600500704,3854,600160
16+100%6505501005,0355,150260
17+109%7656301355,8005,780395
18+118%1,3001,1301807,1006,910575

Level 1 costs only 5 Guides and 5 Designs and gives +9%. By level 11 one charm has used 2,025 Guides and 2,700 Designs for +55%, and no Secrets yet. Secrets first show up in the steps between level 11 and level 12, and the table counts them in the level 12 cost of 15. Going all the way to level 16 takes 5,035 Guides, 5,150 Designs and 260 Secrets for one charm, and +100%.

The chart goes on to levels 17 and 18, which ask for hero generation 8 in your State. Level 18 brings the bonus to +118% and the running total to 7,100 Guides, 6,910 Designs and 575 Secrets. Many guides stop at level 16, so check the charm window to see the top level your State can reach. The hero generation your State has reached is explained on the generations page.

Charm Cost Calculator

Pick the level your charm has now and the level you want. The form adds up the Guides, Designs and Secrets for all steps in between. Multiply the result by the number of charms you plan to raise. Total materials for all 18 charms are the single-charm total times 18.

If you hold more Guides than Designs, or the other way round, the Material Exchange evens it out. Two Charm Guides trade for one Charm Design, and Secrets cost 40 Guides or 40 Designs each, so count the Secrets as extra Guides or Designs when you plan. The Whiteout Survival calculator has tools for other numbers, like Hero Shards.

Steps Inside Each Level

From level 4 on, the climb between two levels is split into smaller steps, and every step adds a little to the bonus. The cost of a level in the table above is its own first step plus the steps of the level before it. The steps from level 11 up to level 16 are shown here because that is where Secrets enter, and where a step shows two bonus values, both are given.

Steps for levels 11 to 15 (20 steps)
Steps on the way up from levelStepGuidesDesignsSecretsBonus after the step
111116903+56 to 56.8%
112116903+58 to 58.6%
113116903+60 to 60.4%
114116903+62 to 62.2%
121116906+65 to 65.8%
122116906+67 to 67.6%
123116906+69 to 69.4%
124116906+71 to 71.2%
1311201009+74 to 74.8%
1321201009+76 to 76.6%
1331201009+78 to 78.4%
1341201009+80 to 80.2%
14112010014+83 to 83.8%
14212010014+85 to 85.6%
14312010014+87 to 87.4%
14412010014+89 to 89.2%
15113011020+92 to 92.8%
15213011020+94 to 94.6%
15313011020+96 to 96.4%
15413011020+98 to 98.2%

The first four steps of level 11 each need 3 Secrets, which is where the 15 Secrets of level 12 come from. The steps use the same materials as the level they belong to, so you can stop between two steps and still keep the bonus you have earned.

Charm Designs, Guides and Secrets

Three materials pay for charm upgrades, and they behave differently.

Guides and Designs come from the same list of places: Intel Missions, Castle Battle, Frostdragon Tyrant, Foundry Shop, Canyon Shop, State of Power Shop, Frostfire Mine, Tundra Trading Station, Chests, Packs. Charm Secrets come from Chief Charm Material Exchange and Packs. Castle Battle hands out both Guides and Designs as rewards. Several of the sources are event shops and events you may already play, like Frostfire Mine, Canyon Clash and Foundry Battle, so spend your event currency there.

Material Exchange After Level 11

The Chief Charm Material Exchange opens when one of your charms reaches level 11. It offers three trades.

You giveYou receive
40 Charm Guides1 Charm Secret
40 Charm Designs1 Charm Secret
2 Charm Guides1 Charm Design

To get the 260 Secrets for levels 12 to 16 you need up to 10,400 Guides or Designs, which is why the exchange only works for materials you have in surplus. Charm Secrets are also sold in some Packs, but the exchange is the steady source.

Chief Charm Upgrade Priority

Priority advice for charms is thin, and one guide gives three rules. Use them as a starting point and adjust to what you farm.

The cost table backs the first rule: the levels up to 10 cost no Secrets, and a single charm reaches +50% for 1,465 Guides and 2,280 Designs in total, while levels 12 to 16 together cost 260 Secrets on top of 3,010 Guides. Spread the cheap levels across all slots first.

Chief Charms Video

The video is a new player guide to Chief Gear and Chief Charms: the gear slots on the Chief Profile, the charm upgrade window and the events and shops that hand out the materials.

Whiteout Survival Chief Gear and Chief Charms for new players: gear slots, charm upgrades and where the materials come from
Video: Whiteout Survival Chief Gear and Chief Charms for new players: gear slots, charm upgrades and where the materials come from

Frequently Asked Questions

When do Chief Charms unlock in Whiteout Survival?

Chief Charms unlock when your Furnace reaches level 25. Each Chief Gear piece then carries 3 charm slots, which makes 18 slots across the whole set. Every charm you fit adds a percentage to Health and Lethality, and the bonus grows with the charm level.

What are Charm Secrets and how do I get them?

Charm Secrets are the third upgrade material, needed for the higher charm levels. You cannot farm them directly: the Chief Charm Material Exchange turns 40 Charm Guides or 40 Charm Designs into 1 Charm Secret, and Packs also contain them. The exchange opens after you upgrade a charm to level 11.

How many materials does a level 16 Chief Charm cost?

Taking one charm from level 1 to level 16 costs 5,035 Charm Guides, 5,150 Charm Designs and 260 Charm Secrets in total. Level 16 alone costs 650 Guides, 550 Designs and 100 Secrets, and it gives a bonus of 100% to Health and Lethality.

Where do I find Charm Designs and Charm Guides?

Both come from Intel Missions, Castle Battle, Frostdragon Tyrant, the Foundry Shop, the Canyon Shop, the State of Power Shop, Frostfire Mine, the Tundra Trading Station, chests and packs. Charm Guides and Designs are also handed out as Castle Battle rewards. You can trade 2 Charm Guides for 1 Charm Design in the exchange.

Which Chief Charm should I upgrade first?

One guide advises filling every open slot and spreading early upgrades before pushing one charm far ahead. The same guide says to keep enough Guides and Designs for the upgrades you plan before exchanging the leftover, and to save materials for State of Power scoring tasks. Early levels are cheap, so fill the slots first.

Read Next

Raise the gear that carries the charms in the Chief Gear guide, check the calculator for shard and Storehouse numbers, or redeem gift codes for speedups and resources while you farm materials. The State Transfer guide explains how Chief Charms count in the transfer score.