Whiteout Survival Furnace

Published: 2026-11-10

The Furnace is the main building of your city in Whiteout Survival: its level caps every other building and decides what you unlock next. Each Furnace level needs one or two other buildings at the level just below it, plus resources and build time. Level 30 is the last ordinary level, and after it the Furnace climbs through Fire Crystal levels FC1 to FC10, paid with Fire Crystals. Checked in November 2026.

Whiteout Survival Furnace Lv. 3 upgrade window with four new buildings to unlock, the change in Wood and Coal consumption, Coal Mine Level 3 as the requirement and a 3-minute Upgrade button

Furnace Upgrade Requirements

Before the Upgrade button lights up, the window lists what the Furnace needs: one or two buildings at a set level, then the resources. Early levels ask for the building you just unlocked, such as the Sawmill for level 2 or the Coal Mine for level 4. From level 11 on, the rule settles into a loop: the Embassy one level below the target, plus a second building that rotates between the Infantry Camp, Marksman Camp, Lancer Camp and Research Center.

That loop is why a Furnace rush stalls: you are really upgrading five buildings in turn. Keep a builder on the Embassy at all times, and line up the next camp or the Research Center before the Furnace timer ends.

Furnace levelBuildings required
2Sawmill Lv.1
4Coal Mine Lv.3
6Iron Mine Lv.5
7Hunters' Hut Lv.6
8Infantry Camp Lv.7
9Embassy Lv.8, Infirmary Lv.1
10Marksman Camp Lv.9, Research Center Lv.1
11Embassy Lv.10, Lancer Camp Lv.10
12Embassy Lv.11, Command Center Lv.1
13Embassy Lv.12, Infantry Camp Lv.12
14Embassy Lv.13, Marksman Camp Lv.13
15Embassy Lv.14, Lancer Camp Lv.14
16Embassy Lv.15, Research Center Lv.15
17Embassy Lv.16, Infantry Camp Lv.16
18Embassy Lv.17, Marksman Camp Lv.17
19Embassy Lv.18, Lancer Camp Lv.18
20Embassy Lv.19, Research Center Lv.19
21Embassy Lv.20, Infantry Camp Lv.20
22Embassy Lv.21, Marksman Camp Lv.21
23Embassy Lv.22, Lancer Camp Lv.22
24Embassy Lv.23, Research Center Lv.23
25Embassy Lv.24, Infantry Camp Lv.24
26Embassy Lv.25, Marksman Camp Lv.25
27Embassy Lv.26, Lancer Camp Lv.26
28Embassy Lv.27, Research Center Lv.27
29Embassy Lv.28, Infantry Camp Lv.28
30Embassy Lv.29, Marksman Camp Lv.29

Furnace Levels 1 to 30: Costs and Build Time

The costs below are what the game asks for each level, and the times are base timers before Construction Speed and speedups. Levels 1 to 10 need only Wood, Coal and Iron; Meat joins the bill at level 11. From there every level costs clearly more than the last, and the Meat and Wood for levels 28 to 30 alone are more than for levels 1 to 27 together.

LevelMeatWoodCoalIronBase time
1----instant
2-180--6s
3-805--1m
4-1.8K360-3m
5-7.6K1.5K-10m
6-19K3.8K96030m
7-69K13K3.4K1h
8-120K25K6.3K2h 30m
9-260K52K13K4h 30m
10-460K92K23K6h
111.3M1.3M260K65K7h 30m
121.6M1.6M330K84K9h
132.3M2.3M470K110K11h
143.1M3.1M630K150K14h
154.6M4.6M930K230K18h
165.9M5.9M1.1M290K1d 6h
179.3M9.3M1.8M460K or 480K1d 12h
1812M12M2.5M620K1d 19h
1915M15M3.1M780K2d 17h
2021M21M4.3M1M3d 10h
2127M27M5.4M1.3M4d 10h
2236M36M7.2M1.8M6d 16h
2344M44M8.9M2.2M9d 8h
2460M60M12M3M13d 2h
2581M81M16M4M18d 8h
26100M100M21M5.2M21d 2h
27140M140M24M or 29M7.4M25d 7h
28190M190M39M9.9M29d 2h
29240M240M49M12M33d 11h
30300M300M60M15M40d 4h

Where a cell shows two numbers, guides give different amounts for that level, and the upgrade window in your game shows the exact one. A dash means the amount is missing from the lists. Added up, the base timers from level 1 to level 30 come to about 215 days, which is why Construction Speed matters so much in the mid game.

What Each Furnace Level Unlocks

Most of the city opens in the first ten Furnace levels. After that, each new feature is tied to a specific level, and a few of them change how you play: the Drill Camp at 13, hero gear at 15, Chief Gear at 22 and Chief Charms at 25.

Furnace levelUnlocks
1Cookhouse, Shelter 1, Shelter 2, Sawmill, Hunters' Hut
3Coal Mine
4Shelter 3, Clinic, Explorers' Cabin, Hero Hall
5Shelter 4, Iron Mine, Growth Missions
6Shelter 5, Chief's House
7Shelter 6, Lighthouse, Infantry Camp, Barricade, Daily Missions
8Embassy, Arena, Marksman Camp, Infirmary, Monument
9Storehouse, Research Center, Lancer Camp, City Overview Side-Drawer Menu
10Shelter 7, Shelter 8, Command Center
11Enlistment Office
13Drill Camp
15Hero Gear
18Beast Cage
20Mastery Forging
22Chief Gear
25Chief Gear Charms
30Fire Crystal Upgrades

The Hunters' Hut is listed at level 1 in one table and at level 2 in another, so expect it in your first minutes either way. The buildings guide explains what each of these buildings does, and the Chief Charms guide covers the level 25 unlock in detail.

Troop Tiers and Camp Levels

The Furnace does not unlock troop tiers by itself. Each tier opens when you upgrade the matching camp, and a camp can never be higher than your Furnace, so the Furnace still sets your ceiling.

Troop tierCamp level needed
T11
T24
T37
T411
T513
T616
T719
T822
T926
T1030

The three camps do not open at the same time: the Infantry Camp comes at Furnace 7, the Marksman Camp at 8 and the Lancer Camp at 9. The troops guide covers what each tier changes in battle.

Whiteout Survival Furnace upgrade on a phone: the Furnace window, new buildings, requirements and the Upgrade button
Video: Whiteout Survival Furnace upgrade on a phone: the Furnace window, new buildings, requirements and the Upgrade button

The video walks through an early Furnace upgrade on a phone: tapping the Furnace, reading the list of new buildings and requirements, finishing the building it asks for and pressing Upgrade. It is about two minutes long.

Fire Crystal Furnace: FC1 to FC10

Furnace 30 is not the end. The next stage is the Fire Crystal Furnace, with ten levels from FC1 to FC10. Each level is split into 5 steps, so there are 50 upgrades in total, starting with steps 30-1 to 30-4 and ending with FC10. The first step needs Embassy and Research Center at level 30.

Every step still costs Meat, Wood, Coal and Iron, but the real limit is Fire Crystals. From FC6 on, each step also asks for Refined Fire Crystals, which are much rarer. The table adds up all five steps of each level.

LevelFire CrystalRefined Fire CrystalMeat and WoodBase time
FC1660-335M each35d
FC2790-360M each45d
FC31,190-395M each55d
FC41,400-410M each60d
FC51,675-420M each70d
FC690060480M each75d
FC71,08090500M each90d
FC81,080120650M each100d
FC91,260180700M each65d
FC101,575420800M each100d

The whole path from level 30 to FC10 costs 11,610 Fire Crystals and 870 Refined Fire Crystals, and the base timers add up to about 695 days. FC1 alone takes 660 Fire Crystals, while FC10 takes 1,575 plus 420 Refined Fire Crystals.

Where to Get Fire Crystals

Fire Crystals arrive in small amounts from many places, and the steady free one is the Crystal Laboratory.

In the Crystal Laboratory each refinement costs the same amount of Meat, Wood, Coal and Iron, and the price climbs with every refinement you make that day:

RefinementMeat, Wood, Coal and Iron (each)
15,000
210,000
320,000
430,000
540,000

The first refinements of the day are the cheapest, so doing a few every day beats doing many at once. One refinement returns between 1 and 5 Fire Crystals in the current version, and older guides describe a fixed single crystal. The resources guide shows where the Meat, Wood, Coal and Iron for the laboratory come from.

How to Upgrade the Furnace Faster

Frequently Asked Questions

What do I need to upgrade the Furnace?

Every Furnace level asks for other buildings first. From level 11 to 30 the pattern is the Embassy at the level just below the target plus one more building that rotates between the Infantry Camp, Marksman Camp, Lancer Camp and Research Center. Furnace 30, for example, needs Embassy level 29 and Marksman Camp level 29, then 300M Meat and Wood, 60M Coal and 15M Iron.

How long does it take to reach Furnace 30?

Without any speedups or bonuses, the build timers from level 1 to level 30 add up to about 215 days, and the single step to level 30 lists 40d 4h. Real players get there much faster with Construction Speed from research, the Chief's House, pet skills and speedups, so treat the listed times as the slowest case.

What happens after Furnace level 30?

The Furnace moves to Fire Crystal levels. There are ten of them, FC1 to FC10, and each one is split into 5 steps. The steps cost Fire Crystals on top of ordinary resources, and from FC6 on they also cost Refined Fire Crystals. The full path from level 30 to FC10 takes 11,610 Fire Crystals and 870 Refined Fire Crystals.

Where do I get Fire Crystals?

Fire Crystals come from the Crystal Laboratory, where you trade ordinary resources for them, from beasts you defeat through Intel Missions, the Flame and Fangs event, the last two stages of Daily Missions, the Intel Monthly Card, and packs and State of Power rewards. The Crystal Laboratory is the steady free source, so run it every day.

Does the Furnace level unlock troop tiers?

Not directly. Each troop tier opens when you upgrade the matching camp: tier 4 needs camp level 11, tier 8 needs camp level 22 and tier 10 needs camp level 30. The camp cannot go above the Furnace, though, so in practice your Furnace level still sets the highest tier you can train.

Read Next

See what every building in your city does in the buildings guide, plan your first week with the beginner guide, or check the Whiteout Survival calculator for Storehouse and resource numbers. The full list of guides is on the guides page.