Whiteout Survival Hero Generations

Published: 2026-11-09

Whiteout Survival heroes arrive in generations, and a generation opens in your state on a set server day, usually Day 40 for Generation 2, Day 120 for Generation 3 and Day 360 for Generation 6. Generation 1 holds four Mythic heroes plus the starting Rare and Epic roster, and every later generation adds three Mythic heroes, one per class. The table lists all 19 generations with their usual day. Checked in November 2026.

Whiteout Survival hero cards of the Generation 7 Mythic heroes Edith and Bradley at level 80 with five stars, shown side by side with their power and troop capacity

Generations Timeline

The usual server day is the age of the state when the generation opens. A single number is the most common value, and a range shows that guides give slightly different days for the same generation. The last rows have no day yet.

GenUsual unlockInfantryLancerMarksman
1Server launchNatalia and JeronimoMollyZinman
2Day 40FlintPhillyAlonso
3Day 120LoganMiaGreg
4Day 195-200AhmoseReinaLynn
5Day 270-280HectorNorahGwen
6Day 360Wu MingReneeWayne
7Day 440EdithGordonBradley
8Day 520GatotSonyaHendrik
9Day 600MagnusFredXura
10Day 680-700GregoryFreyaBlanchette
11Day 760-800EleonoraLloydRufus
12Day 840-870HervorKarolLigeia
13Day 920-950GiselaFloraVulcanus
14Day 1000-1040ElifDominicCara
15Day 1080-1130HankEstrellaViveca
16Day 1160-1220SeigelUrsarAisling
17Day 1240+AidenBerthaEleanor
18NewestJordanNikolaAisha
19NewestBalorLucaAurora

Generation 1 has two Infantry heroes, Natalia and Jeronimo. From Generation 2 on the pattern is the same every time: one Infantry, one Lancer and one Marksman, all Mythic. The full roster with rarity and how to get each hero is on the heroes page.

Generation Dates by Server Age

The gap between generations is about 80 days for most of the early game. Generation 2 opens at Day 40, Generation 3 at Day 120, and the rest follow roughly every 70 to 80 days: Generation 4 at Day 195-200, Generation 5 at Day 270-280, Generation 6 at Day 360, Generation 7 at Day 440, Generation 8 at Day 520 and Generation 9 at Day 600.

The wiki puts the variation between servers at about 7 to 21 days. That is why Generations 4, 5 and 10 to 16 are shown as ranges, and why you should treat the days above as a guide and not as a promise. Generation 17 is listed as Day 1240+ because the schedule beyond that day is still open.

Heroes of Each Generation

Heroes inside a generation come in three classes, so a full set gives you one front line, one middle and one ranged hero. The list below shows what each opening adds.

Generations 10 to 17 continue the same pattern up to Aiden, Bertha and Eleanor. The newest heroes in the database are Jordan, Nikola and Aisha in Generation 18, and Balor, Luca and Aurora in Generation 19. A state needs to reach them first, so they may not be open in your state yet.

Whiteout Survival Generation 7 heroes Edith, Gordon and Bradley: who to build and how they fit rallies and garrison
Video: Whiteout Survival Generation 7 heroes Edith, Gordon and Bradley: who to build and how they fit rallies and garrison

The video looks at one generation up close: Generation 7 with Edith, Gordon and Bradley, and how each of them fits rallies and garrison.

Generations 6, 7 and 8

These three generations come up often in questions, and they fall in the middle of the game: Generation 6 around Day 360, Generation 7 around Day 440 and Generation 8 around Day 520.

GenUsual unlockHeroes
6Day 360Wu Ming, Renee, Wayne
7Day 440Edith, Gordon, Bradley
8Day 520Gatot, Sonya, Hendrik

You can see where these heroes rank in the tier list. One guide treats Generation 7 heroes Gordon, Edith and Bradley as legacy combat heroes on mature states, while another still names Bradley in free Bear Hunt lineups from Generation 7 to 9.

What Changes Between Generations

Later generations generally bring better base stats, so new heroes usually push older ones down the list. That does not make an older hero useless. A developed older hero can still beat a new hero that has very few stars, and many players keep a hero like Flint or Molly for several generations. The hero leveling guide shows how many shards each star costs, which is the number to compare before you switch.

New generations also change how shards come in. Generations 11 and later list the Foundry Shop among their shard sources, next to Lucky Wheel, Hall of Heroes and the event routes. The Foundry Battle feeds that shop.

How to Plan Shards for the Next Generation

Think in three steps. First, find your generation from the newest hero your state offers. Second, pick one hero per class from the newest generation that you can reach, and keep the older heroes you have already developed. Third, save Gems and Mythic General Hero Shards a few weeks before the next opening day.

The Whiteout Survival calculator helps you work out how many shards you still need, and the beginner guide covers the first weeks before the second generation opens.

Frequently Asked Questions

When does each hero generation unlock in Whiteout Survival?

Generation 1 is there from server launch. Generation 2 usually opens at Day 40, Generation 3 at Day 120, Generation 4 between days 195-200 and Generation 5 between days 270-280. Generation 6 follows at Day 360, and Generation 7 at Day 440. The days are typical values and a state can run a little earlier or later.

Which heroes are in Generation 6?

Generation 6 has three Mythic heroes: Wu Ming (Infantry), Renee (Lancer) and Wayne (Marksman). It usually opens around day 360. Generation 7 follows with Edith, Gordon and Bradley, and Generation 8 with Gatot, Sonya and Hendrik.

Does a hero generation depend on my account age?

No. Generations follow the age of your state, not the age of your own account. If you start in a state that is already past Day 600, you can see every hero from Generations 1 to 9 right away, while a new state starts with Generation 1 only. Look at the hero list in your game to see which generation your state has reached.

How many heroes does each generation add?

Generation 1 is the exception: it has four Mythic heroes, Natalia, Jeronimo, Molly and Zinman, plus the starting Rare and Epic heroes. Every generation from 2 to 19 adds three Mythic heroes, one Infantry, one Lancer and one Marksman. Generations 18 and 19 are listed in the newest hero database, and their server days are not yet part of the usual schedule.

How should I plan shards for a new generation?

Pick one hero per class from the newest generation you can reach, and save Gems and Mythic General Hero Shards before it opens, since new generation shards are scarce at first. A developed older hero can outperform a new hero with few stars, so compare stars and skills before you move shards. Plan around the pace you see in your own state.

Read Next

Open the full Whiteout Survival heroes list, pick your lineup with the tier list, and check star and level costs in the hero leveling guide.