Whiteout Survival Labyrinth Guide

Published: 2026-11-10

The Labyrinth in Whiteout Survival rotates through six zones that test different parts of your account, from Pets to combat research. Pick formations for the zone you are entering, collect Glowstone for the shop and use Labyrinth Cores to reach shared milestones. Checked in November 2026.

Whiteout Survival Labyrinth map in the mist with the Earthlab and Dark Forge zones, the countdown to the Gaia Heart opening and the Labyrinth Core milestone track at the bottom

Zones by Day

Start with the weekly schedule rather than your strongest march. A zone only accepts its listed combat stat sources, so success in one area does not predict success in another. Hero investment matters in Land of Heroes, Pet development matters in Cave of Monsters, and the technology branches matter in Research Center. The same account can therefore have very different stopping points across the week.

ZoneOpen daysActive stat sourcesStages
Land of HeroesMonday and TuesdayHeroes, Hero Gear, Hero Exclusive Gear600
Cave of MonstersWednesday and ThursdayPets and Pet Skills200
Charm MineWednesday and ThursdayChief Charms250
Research CenterFriday and SaturdayResearch Center Tech and War Academy Tech300
Gear ForgeFriday and SaturdayChief Gear250
Gaia HeartSundayListed combat stat sources, including Flame Tech750

Use the Cave of Monsters guide for the Pet zone and the Research Center walkthrough for the technology zone. Charm Mine checks Chief Charms, while Gear Forge checks Chief Gear. Gaia Heart combines the listed combat systems, including Flame Tech, rather than repeating the narrow rules of an earlier zone.

Entry and Attempts

You need Furnace level 19 and Command Center level 1 before using the feature. New-state availability also depends on the opening schedule shown in your game. Do not turn a state age estimate into a deadline for every zone: meeting the building requirement and seeing a particular exploration available are separate checks.

Open the challenge screen before planning retries. Read its remaining-attempt count and reset timer, then work within that allowance. The reset shown there is the practical deadline for your account. Keep that countdown separate from a zone's weekday closing time and from the return of the mist that resets stage progress. Treating all three as the same reset can leave a useful attempt unused.

Guides recommend changing something meaningful after a defeat rather than immediately sending an identical formation. Record the troop split and the point where the battle turned against you. A second attempt should test a different balance or follow a relevant upgrade. You are trying to identify a stronger setup, not simply make the counter smaller.

Best Formation by Zone

For the zones without heroes, guides offer several starting mixes rather than one universal winner. Each zone page lists its own options, so pick a baseline that fits the bonuses active in that zone. The detailed troop ratio guide explains the classes used in those splits.

The options run from even Infantry and Marksman shares to a larger Infantry front line. They are test options, not stages in an upgrade path. A formation that advances your Pet zone may perform differently where only Chief Gear or research supplies the bonuses. Save results under the zone name so you do not confuse the tests later.

Land of Heroes and Gaia Heart can use up to three squads. That is a progression feature rather than a requirement to supply three teams at entry. Build the formations available on your screen before spreading your strongest equipment over future slots. A team that is not yet available should not take equipment away from a squad you can field now.

A guide example starts its first squad with Infantry and Lancers, puts a support Marksman hero such as Greg in that squad for skills, and gives useful Marksman gear to a squad that actually fields Marksmen. Treat that as a hero-specific tactic. Your available heroes, developed skills and equipment determine whether the example improves your own results.

Whiteout Survival Labyrinth guide: gameplay, rewards, tips and tricks
Video: Whiteout Survival Labyrinth guide: gameplay, rewards, tips and tricks

The video plays through Labyrinth zones and shows the troop Balance window, a first-win reward and the zone ranking, with tips along the way.

Raids and Core Rewards

Clearing 1-10 opens the raid feature for that zone. First Win Rewards belong to the first successful clear of a stage; returning to a cleared stage earns Raid Rewards instead. A new week's stage reset does not turn the same milestone into a new first-time achievement, so distinguish repeat income from permanent progression.

Glowstone is spendable currency. Labyrinth Cores count toward cumulative milestones. They serve different purposes, even when both appear in the reward flow. The milestone table below belongs to shared Labyrinth progress rather than a separate weekly completion bonus for each zone. Compare your next threshold before deciding where another first clear will help most.

Labyrinth CoresMilestone itemQuantity
10100 Enhancement XP Component5
30Hero's Sanctum1
60Mythic General Hero Shard5
100Hero's Sanctum2
150Lucky Hero Gear Chest10
200Hero's Sanctum3
300Custom Mythic Hero Gear Chest1
400Hero's Sanctum4
500Lucky Hero Gear Chest30
700Hero's Sanctum5
900Lucky Hero Gear Chest40
1200Lucky Hero Gear Chest50
1500Lucky Hero Gear Chest70
1800Lucky Hero Gear Chest100

Exploration does not injure troops or interrupt regular Wilderness deployment. That makes formation experiments easier to fit around alliance activity. You still need to respect the challenge allowance, however: a harmless battle is not the same thing as a retry with no limit. Use the raid option for repeat collection and manual challenges for the progress you want to test.

Labyrinth Shop Purchases

The Labyrinth Shop accepts Glowstone. Some stock follows state progress, so use the offers visible to your account when planning a purchase. Compare item quantity as well as price: a chest, an individual material and a timed speedup are different purchases, even when the number beside them looks similar.

ItemQuantityGlowstone cost
Mithril12,500
Refined Fire Crystal11,500
Fire Crystal Shard150
Chief Gear Materials Chest1500
Charm Design1250
Charm Guide1250
Mythic General Hero Shard1500
100 Enhancement XP Component150
Lucky Hero Gear Chest1250
Mythic General Decoration Component11,000
1h General Speedup1400

Shopping advice follows account goals. Guides focused on developed Hero Gear favor Mithril; early-account advice favors shards, Lucky Hero Gear Chests and Enhancement XP Components. Players working toward later troop upgrades may instead prioritize Refined Fire Crystal. These priorities answer different needs. Pick the material that removes your current upgrade bottleneck rather than buying the same basket every week.

Check the Mithril guide before reserving currency for that item. Chief Charms and Chief Gear are separate progression systems, so Charm Design and Chief Gear materials should not be treated as interchangeable upgrades. Buy for the system you want to develop and use the zone results to see where that investment is meant to matter.

Frequently Asked Questions

How much Glowstone can Labyrinth raids provide?

The listed raid payout is 10 Glowstone per cleared stage. Across the full 2,350-stage list, the stated weekly ceiling is 23,500 Glowstone before bonuses. That is a full-progress ceiling, not the expected income of a new account. Budget purchases from the stages you can raid rather than from the maximum.

Does every zone open at Furnace 19?

Furnace level 19 and Command Center level 1 are the basic entry requirements. Individual zones have further gates: Gear Forge is listed at Furnace 22 and Charm Mine at Furnace 25, while Cave of Monsters requires Pets. Use the zone entry panel for your state opening schedule instead of counting a fixed number of days.

When do extra Labyrinth squads unlock?

Land of Heroes lists the second squad gate at 5-10 and the third at 15-10. Prepare for the slot you are about to open instead of assuming you need every team immediately. Guides recommend distributing useful heroes and equipment across the available formations rather than weakening a squad for a slot you cannot deploy yet.

What should I do at the same leaderboard stage?

Guides describe earlier arrival at a stage as the tie-break for otherwise equal results. If ranking matters to you, prepare the next formation before the zone opens rather than postponing a ready push. Keep the competitive goal separate from the reward goal: improving a rank and reaching a new core milestone are different achievements.

Read Next

Plan your other activities with the event calendar, compare Winter Siege, or review the troop classes before saving your next formation.