Whiteout Survival Labyrinth Research Center
The Labyrinth Research Center in Whiteout Survival tests Research Center Tech and War Academy Tech on Friday and Saturday. Heroes cannot enter this zone, so prepare a troop formation around your technology bonuses and compare results before changing your build. Checked in November 2026.
Technology Bonuses That Apply
Research Center Tech and War Academy Tech are the named stat sources for this fight. That narrow rule is the first thing to check when a powerful general march performs poorly here. The zone is testing a particular part of city development, rather than adding every bonus that makes your account strong in the Wilderness.
Guides recommend improving battle research for this zone. Economic research supports city growth but does not directly add the combat stats this test uses. This distinction helps you set a useful objective before spending research time: identify the battle improvement you want, then compare the next zone result after completing it.
War Academy Tech also belongs in the review. Do not read the zone name as permission to ignore the second named technology source. The city research guide covers the broader development system, while this page keeps the focus on choosing and testing the squad that uses its bonuses.
Research Center Ratio
Several guide formations can serve as a baseline. They put different amounts into Infantry, Lancers and Marksmen because a suggested split is tied to the bonuses behind it. Start with one complete row below, fill the permitted troop capacity and compare the battle before deciding to move soldiers between classes.
| Candidate formation | Infantry percentage | Lancer percentage | Marksman percentage |
|---|---|---|---|
| Option A | 45% | 10% | 45% |
| Option B | 65% | 10% | 25% |
| Option C | 60% | 15% | 25% |
| Option D | 50% | 10% | 40% |
| Option E | 60% | 5% | 35% |
| Option F | 50% | 20% | 30% |
Guides offer both a nearly even Infantry and Marksman setup and Infantry-heavy alternatives. There is no need to convert that variety into a fixed sequence where one row always replaces another. Use the troop formation reference to understand what you are changing, then test against the stage currently blocking you.
For a useful comparison, keep the troop capacity and technology state stable while changing the ratio. If you finish a combat research upgrade between tests, mark that change too. Otherwise, an improved result could come from either the bonus or the new composition, leaving you with a weaker basis for the following attempt.
The game supplies the troop formation for the zone. Troop-level rules can depend on the setup available to your account, so use the level shown by the deployment screen instead of assuming that every Labyrinth area follows exactly the same rule. Compare ratios within that displayed setup. Your own Wilderness march is not a reliable substitute for reading the zone panel.
Friday and Saturday Runs
Research Center is available on Friday and Saturday. Plan using the UTC event window rather than the weekday on your local clock alone. An evening session in the United States may sit on the other side of a UTC date boundary, so the remaining-time display is the useful guide when you are close to closing.
Gear Forge opens alongside it but tests Chief Gear. Those adjacent windows do not make the zones interchangeable. Read their challenge counters separately instead of dividing a presumed common allowance between the two. The Labyrinth overview places both in the full week and shows the different sources each area accepts.
Check the Research Center attempt balance and reset timer when entering. Base your retry plan on what that screen displays. A stage reset, an attempt refresh and the end of Saturday's availability are different deadlines. Write down the one relevant to your next action instead of using a generic weekly reset reminder for all three.
The video goes through ratio advice for each Labyrinth zone, including the technology zone, and shows how to plan squads to clear more stages.
Working Through Stages
The Research Center list contains 300 stages. Work toward a clear of the next obstacle rather than treating the total as an immediate target. A new stage asks if your current technology and formation are enough for that particular opponent. It does not establish that every later encounter will favor the same troop distribution.
After a loss, inspect the result before spending another challenge. Did the formation struggle to keep its front line alive, or did it survive without finishing the opponent? Use that observation to choose the next test option. This is a practical testing method, not a guarantee that adding any single class will win the next fight.
Guides recommend reviewing combat research when the technology zone lags behind your other results. Treat that as a prompt to inspect development, not proof that composition is irrelevant. A relevant upgrade and a better ratio address different parts of the fight, and either can be worth examining without declaring the other useless.
Labyrinth exploration does not cause injuries or block normal troop deployment. You can therefore compare formations without creating a Wilderness hospital bill. The challenge allowance still matters, so prepare the change before pressing the button. A short, deliberate test plan is more useful than repeatedly entering with settings you have not reviewed.
Raid Access and Rewards
Clear 1-10 to open the zone's raid feature. That early gate separates future repeat collection from the manual push through new stages. Once raiding is available, use it for cleared content and focus your formation experiments on the next obstacle rather than replaying old battles by hand.
First Win Rewards apply when you beat a stage for the first time. Further completions pay Raid Rewards. The two reward categories give you a reason to pursue new progress and a separate route for repeat collection, so do not budget a recurring first-win payout when planning future shop purchases.
The core milestones are shared by every zone, so their full reward list sits on the Labyrinth page. Cores earned in Research Center count toward the same track as cores from the other zones.
Labyrinth Cores feed these cumulative milestones across the feature. Glowstone serves another purpose: it is exchanged in the Labyrinth Shop. Keep the two balances separate when planning a goal. A core threshold can reward an item without reducing the Glowstone you were saving, while a shop purchase uses currency without advancing the core track.
Prepare the Next Test
Before the next Research Center session, record your stopping stage, the exact troop split and any completed combat technology upgrades. This creates a compact comparison you can actually use. A total power number alone does not explain which source improved or why a different percentage mix worked better.
Prepare shopping goals separately from research goals. Labyrinth shop recommendations vary between early Hero Gear needs, Mithril development and later Fire Crystal plans. Choose materials for the account upgrade they support; buying something rare does not automatically improve Research Center. The active technology rules remain the test for whether a planned investment addresses this zone.
Frequently Asked Questions
Is this the city Research Center?
This page covers the Research Center combat zone inside the Labyrinth. Its bonuses come from Research Center Tech and War Academy Tech, linking it to city progression, but the activity is a staged fight with a Friday and Saturday opening window. It is not a separate construction or research queue you need to build.
How much Glowstone does a Research Center raid pay?
The listed rate is 10 Glowstone per stage already cleared. Use your current raid progress to calculate a shopping budget, instead of treating all 300 stages as income you already have. A future first clear can expand that plan, but it should not be counted before you have actually beaten the stage.
Does a higher Furnace guarantee progress?
Furnace level 19 is an entry requirement for the broader Labyrinth, not a promise that you will clear the Research Center stage list. This zone accepts specific technology bonuses. Guides recommend looking at battle research and War Academy development when preparing it, while also testing how your troop distribution performs against the current opponent.
Should I spend Glowstone before Saturday ends?
Guides recommend saving unused Glowstone when the shop does not offer a useful next purchase. The Research Center closing window is not a reason to buy unrelated materials. Compare your balance with the item you want and remember that Labyrinth Cores serve cumulative milestones, while Glowstone is the currency used for shop exchanges.
Read Next
Check the research guide for city development, contrast the Pet-based cave, or browse the other events available during the week.