Whiteout Survival Hall of Chiefs

Published: 2026-11-11

Hall of Chiefs is Whiteout Survival's early-state development competition: complete the day's missions, collect point milestones and compete for ranking rewards. Its featured heroes are Jeronimo in Generation 1 and Philly in Generation 2, with different daily schedules as the state grows. Saving the right upgrade for its scoring stage matters more than raising power at random. Checked in November 2026.

Whiteout Survival Jeronimo gear screen with his four hero gear slots and the Dawnbreak exclusive gear, the hero whose shards Hall of Chiefs ranking rewards on Generation 1 servers

Daily Missions by Generation

Start by identifying your event edition. The earlier layout separates City Construction, Hero Development, troop training, gathering, general power and Chief Gear. The later layout opens with Power Boost and adds a final Hero Development stage. Those similar names can hide different scoring rules, so use the mission list rather than the theme alone when deciding what to spend.

The table shows the early and later layouts side by side. Short opening editions can omit days, and the fourth day can change theme. Your event panel decides which rows apply. Look through the whole schedule before starting a long upgrade: construction points on an opening stage and construction points on a mixed stage can have different values.

DayEarly layoutLater layout
1City ConstructionPower Boost
2Hero DevelopmentHero Development
3Train TroopsTrain Troops
4Gather ResourcesCharm Upgrade or Gather Resources
5Power BoostPower Boost
6Chief Gear UpgradeChief Gear Upgrade
7-Hero Development

Day 1 and Day 2

Early Day 1 rewards power gained through construction and research. Later Day 1 also includes power from training or promoting troops, but uses its own point rates. A building's power gain and the time used to complete it are different measurements. Check which measurement the mission names before assigning speedups from your backpack.

Day 2 centers on heroes: Lucky Wheel spins and Rare, Epic and Mythic Hero Shards. The point value rises with shard rarity. Pick the hero upgrade you want first, then count the resulting event points. Spending a valuable Mythic shard on a hero you do not use can raise today's score while leaving your main march no stronger.

Gathering missions can accompany Hero Development in some editions. Their resource quantities and point rates vary, so read the resource line in the active window before choosing a march. Do not apply a Meat quantity to Wood, Coal or Iron just because all four appear under the same daily theme. For building choices, keep the Furnace upgrade guide beside your event plan.

Mission Points and Troops

These expandable tables retain every scoring row for each layout. The gathering rates are handled separately because editions use different quantities. For troop training, the listed points are per troop at the named level; a large batch multiplies that rate. Guides recommend comparing promotions by the difference between the old and new training tiers rather than treating the promoted troop as newly trained.

Generation 1 scoring

Day 1: City Construction
Scoring actionPoints
Raise 1 Power through Construction45
Raise 1 Power through Research45
Day 2: Hero Development
Scoring actionPoints
Play Lucky Wheel90,000
Use 1 Rare Hero Shard to ascend Heroes4,000
Use 1 Epic Hero Shard to ascend Heroes14,000
Use 1 Mythic Hero Shard to ascend Heroes35,000
Day 3: Train Troops
Scoring actionPoints
Train 1 Level 1 Troop(s)90
Train 1 Level 2 Troop(s)120
Train 1 Level 3 Troop(s)180
Train 1 Level 4 Troop(s)265
Train 1 Level 5 Troop(s)385
Train 1 Level 6 Troop(s)595
Train 1 Level 7 Troop(s)830
Train 1 Level 8 Troop(s)1,130
Train 1 Level 9 Troop(s)1,485
Train 1 Level 10 Troop(s)1,960
Day 4: Gather Resources
Scoring actionPoints
Raise 1 Power through Research45
Day 5: Power Boost
Scoring actionPoints
Use 1 Essence Stones50,000
Use 1 Widget for Exclusive Hero Gear100,000
Raise 1 Power through Construction30
Raise 1 Power through Research30
Raise 1 Power by training/promoting troops20
Day 6: Chief Gear Upgrade
Scoring actionPoints
Raise Chief Gear score by 1500
Raise 1 Power through Construction30
Raise 1 Power through Research30
Raise 1 Power by training/promoting troops20

Generation 2 scoring

Day 1: Power Boost
Scoring actionPoints
Raise 1 Power through Construction30
Raise 1 Power through Research30
Raise 1 Power by training/promoting troops20
Day 2: Hero Development
Scoring actionPoints
Play Lucky Wheel90,000
Use 1 Rare Hero Shard to ascend Heroes4,000
Use 1 Epic Hero Shard to ascend Heroes14,000
Use 1 Mythic Hero Shard to ascend Heroes35,000
Day 3: Train Troops
Scoring actionPoints
Train 1 Level 1 Troop(s)90
Train 1 Level 2 Troop(s)120
Train 1 Level 3 Troop(s)180
Train 1 Level 4 Troop(s)265
Train 1 Level 5 Troop(s)385
Train 1 Level 6 Troop(s)595
Train 1 Level 7 Troop(s)830
Train 1 Level 8 Troop(s)1,130
Train 1 Level 9 Troop(s)1,485
Train 1 Level 10 Troop(s)1,960
Day 4: Charm Upgrade or Gather Resources
Scoring actionPoints
Raise Chief Charm max score by 11,000
Raise 1 Power through Research45
Day 5: Power Boost
Scoring actionPoints
Use 1 Essence Stones50,000
Use 1 Widget for Exclusive Hero Gear100,000
Raise 1 Power through Construction30
Raise 1 Power through Research30
Raise 1 Power by training/promoting troops20
Day 6: Chief Gear Upgrade
Scoring actionPoints
Raise Chief Gear score by 1500
Day 7: Hero Development
Scoring actionPoints
Use 1 Rare Hero Shard to ascend Heroes4,000
Use 1 Epic Hero Shard to ascend Heroes14,000
Use 1 Mythic Hero Shard to ascend Heroes35,000
Use 1 minute of any speedups300

Keep troop-level scoring separate from missions that award points for raw power. The troop training overview can help you choose an upgrade for your army; the event then determines when that upgrade earns points. A training queue is part of your development plan, so do not fill it solely because a stage happens to offer a reward.

A simple strategy to win Hall of Chiefs and get Jeronimo in Whiteout Survival
Video: A simple strategy to win Hall of Chiefs and get Jeronimo in Whiteout Survival

The video plans the Hall of Chiefs stages one by one and shows how players save resources and speedups for each day to win Jeronimo shards.

Heroes and Ranking Rewards

Jeronimo is the Generation 1 featured hero, followed by Philly in Generation 2. Choose a ranking goal around the hero shown in your reward panel. A season change matters if your plan depends on a specific hero's shards rather than Gems or other development items.

Each stage offers 4 personal point milestones. Stage Ranking pays the top 100 eligible Chiefs with more than 50,000 stage points, while Total Ranking covers the top 100 at the end. Daily first place can award 20,000 Gems. Crossing a minimum score qualifies you for consideration; your actual position still depends on the scores of other Chiefs.

Keep those reward routes separate in your notes. A personal milestone is a fixed target within your current edition, but a leaderboard position moves as opponents score. Count the materials required for the next reward before increasing your budget. Guides recommend securing milestones before attempting a ranking push, especially when the leading accounts are spending far beyond your stockpile.

Frequency and SvS Transition

Hall of Chiefs returns about every 2 weeks in early states. The opening run can last between 5 and 6 days, and the seven-day format can begin on occurrence 3 or 4 depending on the server. Plan from the visible closing timer instead of assuming your state's first cycle matches an older state's calendar.

After a state participates in State of Power, King of Icefield normally takes over this development-event role. A bye is an exception: when State of Power finds no suitable opponent, Hall of Chiefs can return as a replacement. Read that week's notice before committing resources to a competition you expected to be something else.

Guides recommend sorting saved items into daily groups: construction and research, hero development, training, then gear and charms. Keep a separate reserve for your alliance's next SvS plan. That turns each day's choice into a small decision about the next reachable reward instead of a last-minute decision about your entire backpack.

Frequently Asked Questions

Can a free player compete in Hall of Chiefs?

Guides recommend treating the 4 stage milestones as the first goal for a free account. A leaderboard push consumes resources that could serve several later events. Make a separate decision about ranking after you have counted your saved items and compared your score with the current leaders; buying packs is a choice, not a participation requirement.

Why is my first Hall of Chiefs shorter?

New states can begin with a 5 or 6-day edition before moving to the longer schedule. Match your plans to the days visible in the event panel. A checklist built for a seven-day event can leave materials unused when a shorter edition ends, so write down the actual closing time before reserving items for its final stage.

Should I use every shard on day 2?

Day 2 has Hero Development missions, but a later seven-day schedule also scores shard use on its closing day. Split your stock around rewards you can actually reach instead of emptying it immediately. For example, keep the shards intended for Philly separate from other upgrades so a small daily ranking chase does not consume your next hero goal.

Does Hall of Chiefs mean the same thing as Hall of Heroes?

They are separate events. Hall of Chiefs turns daily development actions into stage and total scores and features Jeronimo or Philly in its early generations. Hall of Heroes uses Marks of Valor for exchanges, including Alonso in Generation 2. Check the event name before following a shopping plan: Marks and daily development points serve different purposes.

Can Hall of Chiefs appear after my first SvS?

Yes, a State of Power bye can bring Hall of Chiefs back when your state has no suitable opponent. The replacement notice gives 00:00 UTC next Monday. Treat that notice as the schedule for the bye week rather than assuming the next event must follow the usual post-SvS rotation.

Read Next

Compare future cycles in the event calendar, weigh hero investments with the hero tier list, and plan permanent upgrades through the Chief Gear guide.