Whiteout Survival SvS Guide

Published: 2026-11-10

SvS, called State of Power in Whiteout Survival, pairs States for resource preparation and a cross-state battle over Sunfire Castle. Save materials for the tasks that score them, check how your Furnace contributes to State points, and prepare for Saturday combat before portals open. Checked in November 2026.

Whiteout Survival State of Power screen in the Preparation Phase on Beast Slay day, with two States facing each other, their daily and total points and the Point Details button

SvS Schedule and Matchmaking

State of Power runs about every 4 weeks. The 2-day Matchmaking Phase considers the Troop Power of the top 100 Chiefs, State battle history and activity. It pairs States rather than individual alliances. An alliance can organize its members, but its roster does not represent the entire matchmaking pool.

The sequence is Matchmaking Phase, Preparation Phase, Battle Phase, Field Triage Phase. Preparation spans between five days and ten hours and six days depending on the State schedule. Use the event countdown for the exact handover into combat. Saturday's Battle Phase opens at 10:00 UTC, with Sunfire Castle opening at 12:00 UTC; those are separate starts, so a castle-only alarm misses the earlier fighting window.

Daily Prep Points Chart

Read the chart by action, not just by the label players give a day. Construction day also lists research and troop speedup items. Hero development overlaps more than one day, and later tasks include pets, gear and building materials. Choose the upgrade you already need, then schedule the relevant item use for a day that awards points.

The rows below retain the full task wording and point value. A minute-based task counts time consumed, while a shard, crystal or gear task counts the stated item or score increase. Do not compare those values as if they all represented equal spending. For research upgrades, separate Fire Crystal Shards from the research speedups used to finish the timer.

Prep dayScoring actionPoints
1Raise Chief Charm max score by 170
1Use 1 Refined Fire Crystal to upgrade buildings30,000
1Use 1 Fire Crystal to upgrade buildings2,000
1Use 1 Fire Crystal Shard for Research1,000
1Use 1m of Speedups for Construction (Gems Speedups excluded)30
1Use 1m of Speedups for Research (Gems Speedups excluded)30
1Use 1m of Speedups for Troop Training / Promotion (Gems Speedups excluded)30
1Use 1m of Speedups to Learn Expert Skills (Gems Speedups excluded)30
2Use 1 Refined Fire Crystal to upgrade buildings30,000
2Use 1 Fire Crystal to upgrade buildings2,000
2Use 1 Fire Crystal Shard for Research1,000
2Use 1m of Speedups for Construction (Gems Speedups excluded)30
2Use 1m of Speedups for Research (Gems Speedups excluded)30
2Use 1m of Speedups for Troop Training / Promotion (Gems Speedups excluded)30
2Use 1m of Speedups to Learn Expert Skills (Gems Speedups excluded)30
2Play Lucky Wheel 1 times8,000
2Use 1 Rare Hero Shard to ascend Heroes350
2Use 1 Epic Hero Shard to ascend Heroes1,220
2Use 1 Mythic Hero Shard to ascend Heroes3,040
2Gather 1,000 Meat in the Wilderness2
2Gather 1,000 Wood in the Wilderness2
2Gather 200 Coal in the Wilderness2
2Gather 50 Iron in the Wilderness2
2Use any 1 Expert Sigil (excluding Common Sigils)6,000
2Use 1 Book of Knowledge60
3Pet advancement score increases by 150
3Use 1 Advanced Wild Mark to refine pets15,000
3Use 1 Common Wild Mark to refine pets1,150
3Raise Chief Charm max score by 170
3Play Lucky Wheel 1 times8,000
3Use 1 Rare Hero Shard to ascend Heroes350
3Use 1 Epic Hero Shard to ascend Heroes1,220
3Use 1 Mythic Hero Shard to ascend Heroes3,040
3Call Rally and hunt down 1 Polar Terror30,000
3Defeat 1 Lv. 1 to 10 Beast9,000
3Defeat 1 Lv. 11 to 15 Beast9,750
3Defeat 1 Lv. 16 to 20 Beast10,500
3Defeat 1 Lv. 20 to 25 Beast11,250
3Defeat 1 Lv. 26 to 30 Beast12,000
3Use any 1 Expert Sigil (excluding Common Sigils)6,000
3Use 1 Book of Knowledge60
4Raise Chief Charm max score by 170
4Use 1 Hero Gear Essence Stone4,000
4Use 1 Widget of any Hero Exclusive Gear8,000
4Use 1 Mithril144,000
4Train 1 Lv. 1 Troop3
4Train 1 Lv. 2 Troop4
4Train 1 Lv. 3 Troop5
4Train 1 Lv. 4 Troop8
4Train 1 Lv. 5 Troop12
4Train 1 Lv. 6 Troop18
4Train 1 Lv. 7 Troop25
4Train 1 Lv. 8 Troop35
4Train 1 Lv. 9 Troop45
4Train 1 Lv. 10 Troop60
4Train 1 Lv. 11 Troop75
4Train 1 Lv. 12 Troop94
5Pet advancement score increases by 150
5Use 1 Advanced Wild Mark to refine pets15,000
5Use 1 Common Wild Mark to refine pets1,150
5Use 1 Mithril144,000
5Raise max Chief Gear score by 1 (excluding Charm)36
5Use 1 Hero Gear Essence Stone4,000
5Use 1 Widget of any Hero Exclusive Gear8,000
5Use 1 Refined Fire Crystal to upgrade buildings30,000
5Use 1 Fire Crystal to upgrade buildings2,000
5Use 1 Fire Crystal Shard for Research1,000
5Use 1m Speedups for Construction (Gems Speedups excluded)30
5Use 1m Speedups for Research (Gems Speedups excluded)30
5Use 1m Speedups for Troop Training / Promotion (Gems Speedups excluded)30
5Use 1m of Speedups to Learn Expert Skills (Gems Speedups excluded)30

Day four Hero Shard tasks depend on the event window shown for your State. Confirm that line before ascending a hero on that day. The rest of the chart gives a useful inventory checklist: mark what you own, what you intend to upgrade and which matching task will receive it. That avoids using scarce materials merely because an item has a large point value.

Personal and State Scores

Your personal and alliance totals receive the full task value, but the State contribution follows Furnace progression. The listed brackets below can change as a State develops. Read them as contribution tiers, not as a penalty to your personal rewards. A lower-level member can still complete personal tasks even when that account's contribution ratio is lower.

Furnace bracketState share
Fire Crystal 4 and above100%
Fire Crystal 2 to Fire Crystal 350%
Furnace 16 to Fire Crystal 10%

Check both counters after an eligible upgrade. Personal progress tells you which individual milestone you reached; State progress tells you how much that action moved the preparation contest. Alliance officers should ask members for useful upgrades and realistic inventories rather than assume every personal point transfers into the State total unchanged.

Whiteout Survival SvS preparation: how to gain points in State of Power
Video: Whiteout Survival SvS preparation: how to gain points in State of Power

The video walks through the State of Power preparation days and shows which actions earn the most points on each of them.

Battle Phase and Castle

Preparation grants Healing and Enlistment Office Capacity buffs to the winner, but it does not replace a battle plan. Guides recommend applying a Shield before portals open if you cannot be online. Set your alarm from UTC and confirm your alliance's arrival time separately from the castle opening.

The castle contest lasts between 5 and 6 hours depending on the event window. Holding Sunfire Castle continuously for 2.5 hours wins it. If no side reaches that uninterrupted occupation target, the longest occupation at the end decides the result. These are different paths to victory: a team can need another successful hold even after spending substantial time inside.

Give castle and turret roles to named teams before the fight begins. Friendly-State turrets do not fire on the castle occupant from that same State, so the map matters alongside troop strength. Use the troop ratio guide for formation basics, then follow the actual rally leader's instructions for the assigned target.

Field Triage and Revival

Field Triage recovers troops lost in the Battle Phase. The base revival rate is 30%, and support can raise the total to 90%. This is revival of battle losses, so do not confuse it with treating wounded troops in the Infirmary. Keep those recovery plans separate when budgeting resources.

Each Chief has 20 Rebirth Tomes. The listed support limits include 50 assists and a potion contribution capped at 10 percentage points. Follow the recovery screen's available actions and coordinate assistance after combat rather than treating the highest possible revival rate as automatic.

Record the result of your fighting before starting another set of upgrades. Revival, healing and replacement training solve different problems, and each uses a different part of your post-battle plan. Alliance chat can coordinate support, but your own recovery screen is where you confirm the troops eligible for revival.

Rewards and Spending Plan

State result rewards distinguish preparation from battle. A preparation victory and a battle victory are separate entries below, while a matchmaking bye uses its own reward package. Personal milestones, State result mail and shop access should be checked independently so that one reward screen does not stand in for the whole event.

ResultReward example
Preparation phase: Winner30 Sunfire Token, 1,500 Gems, 2 Advanced Teleporter, 2 March Accelerator II, 150 Resource Supply Chest
Preparation phase: Runner-up10 Sunfire Token, 500 Gems, 1 Advanced Teleporter, 1 March Accelerator II, 50 Resource Supply Chest
Preparation phase: Matchmaking Bye5 General Accessory Construction Contract, 2,000 Gems, 10 Mythic General Hero Shard, 100 Sunfire Token, 10 1h General Speedup
Battle phase: Winner50 Sunfire Token, 1,500 Gems, 2 Advanced Teleporter, 2 March Accelerator I, 225 Resource Supply Chest
Battle phase: Runner-up15 Sunfire Token, 500 Gems, 1 Advanced Teleporter, 1 March Accelerator II, 75 Resource Supply Chest

Guides recommend saving important materials for the preparation task that awards them points. Keep a short inventory of Mithril, Refined Fire Crystal, Essence Stone, Hero Shards and speedup items. Decide which upgrades help your account before deciding how far to push a ranking. Compare the resulting gear gains with the Hero Gear guide and Chief Charms guide.

Frequently Asked Questions

What is SvS in Whiteout Survival?

SvS means State vs State; its event name is State of Power. It combines account upgrades with a cross-state castle contest rather than a single alliance match. Furnace level 16 is the listed entry requirement. The State that wins preparation becomes the attacker, while the opposing State hosts the castle fight.

Does using Gems count as a speedup task?

The preparation chart excludes Gems Speedups from its minute-based tasks. Spending Gems to finish a timer therefore needs a different calculation from consuming a construction, research or troop speedup item. Check the task wording before accelerating an upgrade; an eligible item can score points while a visually similar instant finish does not.

Can I earn combat points against any Furnace?

The listed combat scoring restriction uses a difference of 3 Furnace levels. Pick targets with the event's eligible level range in mind instead of judging only their map position. A successful attack and an eligible point-scoring attack are separate checks, so review the target before spending march time or exposing troops.

Can I attack enemy alliance buildings?

Enemy alliance buildings cannot be attacked during State of Power. The cross-state contest centers on eligible player combat and Sunfire Castle, with its own turret rules. Turrets belonging to the same State as the castle occupant do not fire on that castle, which changes how teams divide castle and turret assignments.

Who becomes Supreme President after SvS?

When the attacking State wins the Battle Phase, its Supreme President rules both States. Winning preparation alone does not grant that outcome: the castle battle still has to be resolved. The State of Power winner also gains access to the exclusive shop, so distinguish preparation rewards from the final battle result.

Read Next

Return to the event calendar, study castle and fortress battles, or review Furnace progression before the next preparation cycle.