Whiteout Survival Alliance Banners

Published: 2026-11-10

An alliance banner is the building that grows your Alliance Territory. Each banner covers a 7 by 7 square of the map, the first 10 banners are free, and an alliance with maxed technology can hold up to 285. Banners must link back to the Alliance HQ, and they decide which resource nodes, facilities and Bear Trap sites your alliance can use. Checked in November 2026.

Whiteout Survival map with an Alliance Banner selected inside the blue alliance territory, its durability bar and the Dismantle and Build buttons shown above a mammoth beast

What an Alliance Banner Does

The banner expands the territory your alliance controls. Without banners you own only the ground around the Alliance HQ. With them you can reach resource nodes, claim ground next to facilities and put your Bear Trap in a safe place. Every member in the territory also gets the ongoing Territory Bonuses.

Banners work as a chain. A banner has to touch the HQ or another banner that already connects to it. A banner dropped on its own, even if it gets built, does not extend the connected territory. If the HQ is ever removed, the banners stop being connected to anything.

Three things depend on banner reach:

Alliance Banner Cost

The first 10 banners are free. After that each banner is paid from the shared alliance stockpile, not from member cities. The price goes up in steps: banners 11 to 15 cost 5,000 Alliance Meat and 5,000 Alliance Wood each, and by banner 285 the price is 250,800 of each plus 167,200 Alliance Coal and 91,200 Alliance Iron.

Coal joins the bill at banner 121 and Iron at banner 146. Plan your resource nodes and the Territory technology together before you reach those steps. Alliance resources come from the nodes your banners already cover, and members cannot gift resources directly to the alliance stockpile.

Banner numberAlliance MeatAlliance WoodAlliance CoalAlliance Iron
11-155,0005,000--
16-2010,00010,000--
21-3015,00015,000--
31-4020,00020,000--
41-5022,50022,500--
51-6025,00025,000--
61-7027,50027,500--
71-8030,00030,000--
81-9032,50032,500--
91-10036,00036,000--
101-11040,50040,500--
111-12045,00045,000--
121-13049,50049,50010,000-
131-13554,00054,00011,000-
136-14058,50058,50012,000-
141-14562,50062,50015,000-
146-15064,60064,60034,0006,800
151-15566,50066,50038,00019,000
156-16073,50073,50042,00021,000
161-16580,50080,50046,00023,000
166-17087,50087,50050,00025,000
171-17594,50094,50054,00027,000
176-180101,500101,50058,00029,000
181-185108,500108,50062,00031,000
186-190115,500115,50066,00033,000
191-195122,500122,50070,00035,000
196-200129,500129,50037,000 or 74,00074,000 or 37,000
201-205136,500136,50078,00039,000
206-210135,300135,30090,20049,200
211-225151,800151,800101,20055,200
226-235168,300168,300112,20061,200
236-245184,800184,800123,00067,000
246-255201,300201,300134,20073,200
256-265217,800217,800145,20079,200
266-275234,300234,300156,20085,200
276-285250,800250,800167,20091,200

Each row is the price of one banner in that range. For banners 196 to 200, lists show Coal and Iron in a different order, so the two cells show both figures.

How Many Banners Can an Alliance Have

The cap depends on technology, not on member count. An alliance with maximum Alliance Tech can hold 285 banners. The Tactical Expansion technology in the Territory branch raises the cap, so a young alliance has fewer slots than that.

This is why a small alliance should not spend banners on every empty cell. Count slots first, then spend them on banners that reach a resource node or a facility. Banners that only fill space use up both a slot and an expensive price step. The alliance guide covers Alliance Tech and how members donate to it.

Banner Placement and Territory Rules

Banners cover a 7 by 7 square, so you can place the next one at the edge of the current coverage and keep the chain unbroken. Only R4 and R5 members can place them. After the officer drops it, members send troops to build it, and the more high-level troops arrive, the faster it finishes.

Terrain matters. You need the Fertile Land Expedition technology before you can build alliance buildings on Fertile Land, and Tundra Surveying before you can build on Tundra terrain. If the game says a spot is blocked, check these two technologies first.

When two alliances reach the same ground, the one that already holds the cells keeps them. You cannot take a spot by overlapping a neighbour, so a gap in your chain is a spot a neighbour can take first.

Distance rules apply to attacks, too. Enemy HQs and banners can be attacked only when they are directly next to the attacker's own territory. A facility needs a connection from your banners, while Fortresses and Strongholds around Sunfire Castle do not need a banner link to fight for them. Those buildings run on a different capture system, covered in the Fortress Battle guide.

Whiteout Survival alliance banners: how to build them and expand alliance territory
Video: Whiteout Survival alliance banners: how to build them and expand alliance territory

The video shows how an alliance banner is placed on the map, built by members and used to push alliance territory toward new tiles.

Banners Around the Bear Trap

The Bear Trap is a Hunting Trap your alliance places on the map for Bear Hunt rallies. If it stands outside your territory, it can be recalled after the alliance has been inactive and no leader has started a Bear Hunt for a long time.

That makes the trap a banner priority, and the site matters as much as the banner count. One guide advises choosing a spot with fewer alliance resource nodes nearby and away from mountains. Fewer nodes nearby leaves more room to build around the trap.

  1. Pick the Bear Trap site first, then plan the banner path to it from the HQ.
  2. Count the nodes close to the path. Each node needs three of its four cells covered.
  3. Place the connecting banners, then the ones that cover the trap itself.
  4. Check the chain again after each new banner. A gap anywhere cuts off everything beyond it.

The Bear Hunt guide explains what happens at the trap once it is safe.

Banner Construction and Defense

After placement, construction is a team job. Members send troops to the banner, and the work finishes sooner with more high-level troops. Ask members to build in the same window so the chain closes quickly.

A finished banner is not a shield. Expanded territory alone does not protect banners and facilities from attack, so troops must still defend them. Banners next to an enemy territory are the ones that can be attacked, because attacks need adjacency.

Frequently Asked Questions

How much does an alliance banner cost?

The first 10 banners cost nothing. Banners 11 to 15 cost 5,000 Alliance Meat and 5,000 Alliance Wood each, and the price keeps climbing with every banner you add. From banner 121 the bill includes Alliance Coal, from 146 Alliance Iron, and banner 285 costs 250,800 Meat and Wood, 167,200 Coal and 91,200 Iron.

How many alliance banners can I place?

With maximum Alliance Tech an alliance can build 285 banners. The limit grows with the Tactical Expansion technology in the Territory branch, so a young alliance has far fewer slots. The first 10 are free, and every banner after that costs more than the one before it.

Who can place a banner?

Only R4 and R5 members can place a banner. After an officer drops it on the map, the other members send troops to build it, and sending more high-level troops finishes it faster. Because anyone can help build, officers can mark the planned spots on the map so the work continues when the leader is offline.

Where should I place banners around the Bear Trap?

Keep the Bear Trap inside your Alliance Territory. A Hunting Trap placed outside the territory can be recalled when the alliance goes quiet and no leader starts Bear Hunts for a long time. One guide advises a site with few alliance resource nodes nearby and away from mountains, so banners can cover the trap without wasting slots.

Does a banner protect my buildings from attack?

No. A banner extends territory, but it does not stop other alliances from attacking what stands inside it. Enemy HQs and banners can be attacked only when they sit next to the attacker's own territory, so your outer banners are the exposed ones. Keep troops ready to defend facilities and the edge of your territory.

Read Next

Learn about ranks, technology and donations in the alliance guide, see how territory turns into buffs in the facilities guide, or plan your Bear Trap rallies with the Bear Hunt guide. Browse more topics from the Guides hub.