Whiteout Survival Bear Hunt Guide

Published: 2026-11-10

Bear Hunt is an alliance event in Whiteout Survival where members rally the Raging Bear at the Hunting Trap for 30 minutes. Each member is rewarded by personal damage, so the event comes down to three choices: the heroes you lead or join with, a marksman-heavy troop ratio and the trap enhancement the alliance buys with Explosive Arrowheads. The bear does not fight back, so every stat that matters here is an attack stat. Checked in November 2026.

Whiteout Survival rally screen with the Rally Members panel showing Hero Skills 4/4, four level 5 joiner skills and the tip that only the 4 highest-levelled first skills of the Hero Captains take effect

How the Bear Trap Works

The Hunting Trap is an alliance building on the map. An R4 or R5 officer starts the hunt by hand or schedules it, and from that moment members have 30 minutes to deal as much damage to the Raging Bear as they can. Everyone attacks through rallies: one player leads, others join, and the whole march hits the bear together.

Rewards are counted from your own Damage Points. Before the update of January 13, 2025 part of the payout depended on total alliance damage. That shared part was removed and personal rewards were raised, so a member who sits out now gets nothing from a strong alliance hunt.

Trap Enhancement and Explosive Arrowheads

Members donate Explosive Arrowheads to the trap before the hunt. Every enhancement level raises Troop Attack against the bear for everyone in the alliance, up to +25% at level 5. Each arrowhead donated also pays 200 Alliance Tokens, so donating is a good token source on its own.

Enhancement levelExplosive ArrowheadsTroop Attack vs bear
1150+5%
2200+10%
3250+15%
4300+20%
5300+25%

A full trap takes 1,200 arrowheads. Before the update of April 27, 2025 the same five levels cost 1,900. The cut came because most alliances now fill two traps. Extra arrowheads donated after level 5 are not saved, and both traps reset their enhancement once they expire, so the alliance fills them again before every hunt.

Explosive Arrowheads come from Intel Missions in the Lighthouse, and older guides also list beasts on the map as a source. Check the item source in your backpack to see which applies on your server.

Best Heroes for Bear Hunt

The rally leader brings three heroes, and all of them use their Expedition skills, up to nine skills with three Mythic heroes. Exploration skills do nothing in a rally, so a hero who is strong in the Labyrinth or on Tundra stages can be useless here. Guides build leader teams around one infantry tank, one lancer and one marksman, then swap in stronger heroes as each generation arrives.

GenerationLeader heroesTroop ratio (Inf / Lan / Mar)
Gen 1Jeronimo, Molly, Bahiti30 / 30 / 40
Gen 2Jeronimo, Philly, Alonso20 / 30 / 50
Gen 2Flint, Molly, Bahiti30 / 30 / 40
Gen 3Flint, Mia, Bahiti20 / 40 / 40
Gen 4Flint, Mia, Lynn10 / 10 / 80
Gen 10Jeronimo, Mia, Blanchette10 / 10 / 80

The two Gen 2 lines show the usual split between spenders and free players. Jeronimo with Philly and Alonso is the paid team, while Flint, Molly and Bahiti cover a free account through the early generations. From Gen 4 on the guide teams drop infantry and lancers to 10% each and put 80% of the march into marksmen. Compare these picks with the hero tier list before you spend shards.

Joiner Heroes

A joiner adds only one skill to the rally: the first Expedition skill of the hero in the first slot of the march. The rally also caps these extra skills at four, and it keeps the four with the highest skill level. A level 5 joiner skill therefore pushes a level 3 skill out of the rally.

Three heroes have a first skill that raises troop damage in a rally by up to 25%: Jessie, Jasser and Jeronimo. Put one of them in your first slot, level that one skill to 5 and leave the other two slots to whatever you like. Joining a strong leader also earns you personal Damage Points, so a weak account loses nothing by joining instead of leading.

Whiteout Survival Bear Hunt for beginners: rally leader heroes, joiner heroes and the four rally skills
Video: Whiteout Survival Bear Hunt for beginners: rally leader heroes, joiner heroes and the four rally skills

The video walks through leader heroes for paying and free players, then shows the rally screen where the four joiner skills are picked by level.

Troop Ratio and Formation

Marksmen do the most damage to the bear, and the usual leader ratio for a developed account is 10% infantry, 10% lancers and 80% marksmen. Early accounts start more balanced, at 30/30/40 or 20/30/50, because their marksman heroes are not yet strong enough to carry the march. Some late-game players push marksmen even higher.

There is no ratio that suits every account. The best split follows the heroes you have built, so treat the table above as a starting point. Save the formation in advance, because setting troops by hand during the 30-minute window costs rallies.

Damage Rewards

After both traps expire, every member gets rewards by personal Damage Points. The reward list has 69 tiers, from 10,000 points up to 2000B. Every tier also gives 50 Lv.3 Custom Resource Chests. The lower tiers add 100 Enhancement XP Components and Alliance Tokens, and from tier 6 Lucky Hero Gear Chests replace the tokens.

TierDamage Points fromEnhancement XP ComponentsAlliance TokensLucky Hero Gear Chests
110K25,000-
245K410,000-
3100K615,000-
4235K820,000-
5500K1025,000-
61.2M10-5
1010M10-5
20250M10-5
302.1B10-5
4012B10-5
5064B10-5
60400B10-5
692000B10-5

Lucky Hero Gear Chests first appear at tier 6, at 1.2M points, and the listed contents stay the same for every tier above it. Gear from those chests feeds the hero gear of your march heroes.

Rally Tips

  1. Fill the trap to level 5 before the hunt starts.
  2. Save the leader and joiner formations in advance, with an attack hero in the first joiner slot.
  3. Check alliance chat for open rallies before you start a weak one of your own.
  4. Keep rallying until the 30-minute timer ends, since rallies cost no stamina.
  5. Wait for the reward mail before you leave the alliance.

Frequently Asked Questions

How often can I join Bear Hunt?

An alliance can open a Hunting Trap about every 47.5 hours, so the bear comes roughly every two days. Your own cooldown is separate: after you take part, it ends at 00:00 UTC on the third calendar day counting the day you fought. If you hit the bear on Monday, you can hit it again from the start of Wednesday.

Does Bear Hunt cost stamina or kill my troops?

Rallies against the Raging Bear do not use Chief Stamina, and the bear does not attack back. That is why the event rewards pure offense: troop attack, lethality and the attack bonus from trap enhancement. You can start or join as many rallies as the 30-minute window allows, since the game sets no cap on the number of rallies.

What happens if I leave the alliance before rewards arrive?

You lose them. Personal Damage Rewards go only to members who are still in the alliance at the tally. Wait until the mail with your rewards arrives after both traps expire before you switch alliances or accept a State Transfer.

Why does the alliance have two Bear Traps?

The second Hunting Trap opens at alliance level 6 once the state is 10 days old. The two traps cannot run at the same time and their time slots cannot overlap, so the alliance schedules them one after the other. Most alliances fill both, which is why the arrowhead cost per level was cut in 2025.

Is there a best troop ratio for every account?

No. Guides start early accounts at 30/30/40 Infantry, Lancer and Marksman and move developed accounts to 10/10/80, but the right split depends on which heroes you have built. Test two ratios on consecutive hunts and compare your damage report rather than copying a number.

Read Next

See every other event in the events calendar, prepare for the next alliance fight with the Foundry Battle guide, or set your general marches with the troop ratio guide. New players can start from the beginner guide.