Whiteout Survival Flint
Flint is Whiteout Survival's Generation 2 Mythic Infantry hero, available through Lucky Wheel and other shard routes. His troop skills strengthen Infantry damage and improve Attack and Lethality across the march, while Dragonbane adds a defender bonus. Checked in November 2026.
Flint Shards and Access
Flint is a Generation 2 Mythic Infantry hero whose Lucky Wheel route makes him a practical target for accounts saving gems. He also appears through Daily Deals and Hall of Heroes. Treat these as different acquisition routes, rather than assuming every event offers the same stock at the same time.
| Class | Infantry |
|---|---|
| Rarity | Mythic |
| Generation | 2 |
| Shard sources | Daily Deals, Hall of Heroes, Lucky Wheel |
| Recruitment | 10 hero shards |
| Star upgrades after recruitment | 1,065 shards |
His standard star path needs 10 shards for recruitment and another 1,065 after recruitment. Keep those two stages separate when comparing your inventory with a guide. The star and leveling costs page breaks down the shared star steps, so you can budget for the next step without repeating the whole chart here.
Guides recommend aiming for four stars during Generation 2 when resources are tight, then revisiting the final star once later shard routes open. That is a spending plan, not a requirement to stop upgrading. Look at the actual shards you can collect and the teammates you still need before making the final push.
Skills and Upgrade Order
Flint's Expedition kit combines an Infantry damage bonus with Attack and Lethality for the whole troop formation. His Exploration kit serves a different purpose: a flame attack, a single emergency heal and a team Attack Speed bonus. Read the mode column before deciding which manuals support the activity you play.
| Skill | Mode | Effects at levels 1/2/3/4/5 |
|---|---|---|
| Fires of Vengeance | Exploration | Flint's fire-breathing attack deals Attack*60/66/72/78/84% damage every 0.5s and amplifies damage taken by the target by 10/15/20/25/30% for 2s. |
| Incinerator | Exploration | Pain only boosts Flint's potential. Flint immediately regains 20/25/30/35/40% of his max Health when Health is below 50%. Can only activate once per battle. |
| Heat Diffusion | Exploration | The warmth of Flint's fire represents hope in troubling times, boosting your heroes' Attack Speed by 3/4/5/6/7%. |
| Pyromaniac | Expedition | Every flame, no matter how small, can ignite a roaring fire. Flint increases his Infantry's Damage Dealt by 20/40/60/80/100%. |
| Burning Resolve | Expedition | Flint's fire not only dispels the cold but also ignites the passion for battle, increasing Attack by 5/10/15/20/25% for all troops. |
| Immolation | Expedition | Flint's flame of anger devours everything, increasing all troops' Lethality by 5/10/15/20/25%. |
Pyromaniac improves Infantry damage directly. Burning Resolve raises troop Attack, while Immolation raises troop Lethality. They are separate effects, so adding their displayed percentages together does not produce a valid total damage bonus. Guides recommend Pyromaniac first for troop combat, followed by Immolation and Burning Resolve.
In hero battles, Incinerator activates when Flint drops below half Health and can activate only once in that battle. Heat Diffusion helps your heroes attack faster, while Fires of Vengeance makes its target take more damage briefly. A healing trigger, a team speed effect and a damage amplifier solve different problems; choose your next upgrade around the fight you need to improve.
Dragonbane Gear Guide
Upgrade Dragonbane with Dragonbane Widgets. Completing Dragonbane costs 275 widgets; its fully developed skills provide the following effects:
- Vengeful Task. Once released, the fires of Flint's vengeance cannot be quenched, boosting Attack by 24% until the end of battle once "Incinerator" is triggered.
- Dragonbreath. Flint fortifies his flamethrower for city defense, increasing Defender Troops' Attack by 15%.
Dragonbane connects directly to the rest of Flint's kit. Vengeful Task starts after Incinerator triggers, then keeps its Attack increase through the remaining hero battle. That makes the timing of the heal relevant to his damage as well as his survival. It is a personal combat interaction, separate from the army bonuses in his Expedition skills.
Dragonbreath instead increases defender Attack. Its value should be judged against your defensive use of Flint, not counted as an extra offensive Bear Hunt bonus. If your immediate goal is more rally damage, compare what the next Dragonbane upgrade provides with an Expedition skill upgrade before choosing where to spend. The hero equipment guide explains the wider gear system.
This breakdown covers Flint's skills and his exclusive gear Dragonbane, with stat charts that set him against other heroes.
Bear Hunt and Exploration
Guides keep Flint in free-player Bear Hunt formations across Generations 2, 3 and 4, while changing the other two heroes as new options arrive. These are suggested combinations, rather than a promise that the same team wins on accounts with different stars or equipment. They show why Flint can remain useful after his own generation ends.
| Stage | Suggested heroes |
|---|---|
| Gen 2 F2P | Molly, Zinman, Flint |
| Gen 3 F2P | Mia, Zinman, Flint |
| Gen 4 F2P | Mia, Lynn, Flint |
For Exploration, a suggested arrangement puts Flint beside Sergey in front, with Bahiti, Molly and Zinman behind them. Use that as a starting formation and watch which hero falls first. Keep the distinction between this five-hero battle and the three-hero world-map march clear when adjusting your roster.
The Bear Hunt setup guide covers the event side of the decision. Flint's page helps you choose and develop the hero; troop composition and rally organization still need their own plan. His sustained place in suggested free-player lineups is a reason to evaluate an existing Flint before replacing him solely because a newer hero has arrived.
Flint vs Hector
Hector is the Generation 5 Infantry choice used in later free-player Bear Hunt recommendations. Guides move the Infantry slot from Flint to Hector at that stage, so consider it a planned transition when Hector becomes available rather than a reason to leave earlier generations without a developed Infantry hero.
Flint vs Jeronimo
Jeronimo appears in the paid Generation 2 Bear Hunt recommendation where the free-player version uses Flint. Compare the acquisition commitment first: building Flint through a recurring wheel plan serves a different budget from developing Jeronimo through his own shard routes.
Listed Flint Stats
The listed stat reference separates hero combat values from Expedition percentages. Attack and Defense percentages here are class stats, not a replacement for the named skill effects. Use the values as a roster reference; check your own Flint's displayed stats when evaluating the next upgrade.
| Listed stat | Value |
|---|---|
| exploration attack | 2,043 |
| exploration defense | 2,664 |
| exploration health | 39,960 |
| expedition class attack | 240.19% |
| expedition class defense | 240.19% |
Frequently Asked Questions
Can Flint stay useful after Generation 2?
Yes. Suggested free-player Bear Hunt teams still include Flint in Generations 3 and 4, alongside newer Lancer or Marksman choices. That gives an existing Flint a role beyond his release window. Decide on replacement when your next Infantry hero is actually developed, rather than treating a new generation as an automatic deadline.
Does Flint need Dragonbane for his emergency heal?
Incinerator is a base Exploration skill, so the heal itself does not come from Dragonbane. The equipment adds Vengeful Task, which increases Flint's Attack after Incinerator activates. Treat the base heal and the equipment follow-up as separate upgrades when judging what an unfinished Dragonbane build can already do.
Can I finish Flint through later recruitment?
Guides list Intel Missions and Hero Hall Recruitment as later routes from Generation 4. Check the reward pool shown in your own state before relying on either source. Lucky Wheel remains the acquisition route to plan around during his featured stage; later opportunities can help complete a build you already started.
Is Flint's Lethality bonus the same as Attack?
No. Immolation increases Lethality, while Burning Resolve increases Attack. Each reaches 25% at its highest skill level, but the labels describe different troop stats. Keep both names visible in your upgrade plan and do not present their sum as a single guaranteed percentage increase in battle damage.
Read Next
Compare the hero roster or check the generation timeline before choosing the next Infantry upgrade.